Test-Driven Level Design
7.5 credits
Reading list, Bachelor's level, 5SD551
Course literature
- Gómez-Maureira, M.A. et al., Improving level design through game user research: A comparison of methodologies, Part of: Entertainment computing, vol. 5, no. 4, 2014, p. 463–473Compulsory
- Salmond, Michael, Video game level design: how to create video games with emotion, interaction and engagement, New York, Bloomsbury Academic, 2020Compulsory
- Drachen, Anders; Mirza-Babaei, Pejman; Nacke, Lennart, Games user research, First edition., Oxford, Oxford University Press, 2018Compulsory
* Compulsory