Expression and 2D Graphics for Games 2
7.5 credits
Course, Bachelor's level, 5SD511
Spring 2025 Spring 2025, Visby, 50%, On-campus, English Only available as part of a programme
- Location
- Visby
- Pace of study
- 50%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Study period
- 20 January 2025–30 March 2025
- Language of instruction
- English
- Entry requirements
-
Art in Games and Games as an Art Form, 5 credits
- Application deadline
- 15 October 2024
- Application code
- UU-04853
Admitted or on the waiting list?
- Registration period
- 19 December 2024–16 January 2025
- Information on registration from the department
About the course
The course begins with an introduction to 2D computer graphics and their application in game engines for game production. The course continues with technical animation exercises for game engines based on character designs of human and/or anthropomorphic characters intended for application in game production. The course concludes with an introduction to user interfaces for digital games such as GUI and HUD. Components of artistic expression such as lines, shapes, volumes, colours and light are studied throughout the course.
Reading list
No reading list found.
Contact
- Pernilla Persson, Camilla von Paykull
- gamedesign@speldesign.uu.se
- Study Counsellor Stephanie Noroozy
- gamedesign@speldesign.uu.se
- Study administration: Questions about registration, cancellation, certificates etc.
- studentservice-cg@uu.se