Expression with 3D Environment Art for Games 1
7.5 credits
Course, Bachelor's level, 5SD516
Expand the information below to show details on how to apply and entry requirements.
Autumn 2026 Autumn 2026, Visby, 50%, On-campus, English Only available as part of a programme
- Location
- Visby
- Pace of study
- 50%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Study period
- 9 November 2026–17 January 2027
- Language of instruction
- English
- Entry requirements
-
At least 4 credits from Expression, 3D Modelling and Texturing for Games
- Application deadline
- 15 April 2026
- Application code
- UU-54837
Admitted or on the waiting list?
- Registration period
- 12 October 2026–8 November 2026
- Information on registration from the department
About the course
The course introduces students to the creation of 3D environment art for games. The course focuses on the implementation of 3D graphics in game engines and the principles in the production of modular game environments. Upon completing the course you will be able to create environments complete with lights, materials and geometry.
You need to bring your personal computer to the scheduled, in-class workshops. For recommended computer specifications, please see the information from the department.