Introduction to Level Design
7.5 credits
Reading list, Bachelor's level, 5SD550
Course literature
- Galuzin, Alex, Preproduction blueprint: how to plan game environments and level designs, 2nd edition., 2016Compulsory
- Gómez-Maureira, M.A. et al., Improving level design through game user research: A comparison of methodologies, Part of: Entertainment computing, vol. 5, no. 4, 2014, p. 463–473Compulsory
- Kremers, Rudolf, Level Design: Concept, Theory, and Practice, Hoboken, CRC Press, 2009Compulsory
- Salmond, Michael, Video game level design: how to create video games with emotion, interaction and engagement, New York, Bloomsbury Academic, 2020Compulsory
* Compulsory