Game Design 3: System Design
15 credits
Reading list, Bachelor's level, 5SD066
Books
- Fullerton, Tracy, Game design workshop: a playcentric approach to creating innovative games, Fourth edition, Boca Raton, FL, CRC Press, [2019]
- Koster, Raph, Theory of Fun for Game Design, Sebastopol, CA O'Reilly Media, 2014, Accessible at "Almedalsbiblioteket" in Visby
- Michael Sellers., Advanced Game Design, 2017
- Salen, Katie (ed.); Zimmerman, Eric (ed.), The Game Design Reader: a rules of play anthology, Cambridge, Mass. MIT Press, cop., 2006, Accessible at "Almedalsbiblioteket" in Visby
- Salen, Katie; Zimmerman, Eric, The game design reader: a rules of play anthology, Cambridge, Mass., MIT Press, cop. 2006
- Upton, Brian, The Aesthetic of Play, Cambridge, Mass. The MIT Press, 2015, Accessible at "Almedalsbiblioteket" in Visby (If possible, read this edition: ISBN: 9780262542630 Pub date: February 2, 2021 Publisher: The MIT Press 336 pp., 6 x 9 in, 56 b&
w illus)