Cultivating Transformational Communities
7.5 credits
Reading list, Master's level, 5SD320
Required Readings
Required videos and recommended readings will be provided in the course.
- Abadia, Teos, The Community Rises at the D&D Creator Summit, The Alphastream Game Design Blog, April 7, 2023, Online Article - Free AccessCompulsory
- Axner, Johannes, The Missing Link: How Nordiclarp.org Can Evolve the Scene, Norway: Fantasiforbundet, 2013, Online Book - Free AccessCompulsory
- Boccamazzo, Rafael (TheeDoctorB.), Lessons Learned from Both Sides of Games, Tumbir.com/theedoctorb., 2023, On Line Article - Free AccessCompulsory
- Bowman, Sarah Lynn, Articles found on the course page in Studium, Department of Game Design, 2024Compulsory (1. Basic Human Needs. 2. Emotions and Feelings. 3. Overview: Introduction to Conflict Transformation. 4. Overview: The 'Isms and Conflict'. 5. Overview: Positions, Interests, Feelings and Needs. 6. Presenting Issues and Triggering Events. 7. Positions and Interests.)
- Bowman, Sarah Lynne, A Matter of Trust: Larp and Consent Culture, Nordiclarp.org, Feb. 3, 2017, On Line Article - Free AccessCompulsory
- Bowman, Sarah Lynne, Interactional Dynamics in Role-Playing Games, Part of: The functions of role-playing games: how participants create community, solve problems and explore identity, Jefferson, N.C., McFarland & Co., c2010, p. 55–79Compulsory
- Burton, Adrianna; Trammel, Aaron; Castiello Jones, Katherine, Diversity, Equity, and Inclusion in Role-playing Games, Part of: Routledge Handbook of Role-Playing Game Studies, Routledge, 2024, p. 456–469Compulsory
- Steele, Samara et al., Crisis Management Workshop Living Games 2016, Workshop at Living Games Conference 2016, Austin, Texas, 2016Compulsory (Provided in course.)
- Lasely, Joe, Fantasy in Real Life: Making Meaning fram Vicarious Experiences with a Tabletop RPG Internet Stream, Part of: International journal of role-playing, no. 11, 2021, p. 48–71, On Line Article - Free Access
- Leonard, Diana J.; Arango, Grayson; Bowman and Vanek (Eds.), The Dynamic Life Cycle of Live Action Role-play Communities, Creative Commons, California USA, 2013, Wyrd Con Companion Book - free accessCompulsory (Available on the course page in Studium.)
- Leonard, Diana J.; Grayson, Arango, Conflict and Change: Testing a Life-cycle Derived Model of Larp Group Dynamics, Part of: International journal of role-playing, 2016, p. 15–22, On Line Article - Free Access
- Living Games Conference Safety Team, Department of Game Design, Google Docs, 2018Compulsory (The article is provided in the course page on Studium.)
- Living Games Conference Safety Team, Code of Conduct and Guidelines for Encouraged Behavior, Google Docs/Dept. of Game Design, 2018Compulsory
- Mendez Hodes, James, Representation Tier List, jamesmendezhodes.com, 2022, On Line Article - Free AccessCompulsory
- Montola, Markus; Stenros, Jaakko, Play: The Soul of Knutepunkt., Jaakkostenros.com, May 2, 2013, On Line Article - Free AccessCompulsory
- Nilsen, Elin, High on Hell, Helsinki, Finland: Pohjoismaisen roolipelaamisen seura, 2012, On Line Article - Free Access (pp. 10–11)
- Pedersen, Troels Ken, Tears and the New Norm, Nordiclarp.org, Feb. 13, 2017, On Line Article - Free AccessCompulsory
- Pedersen, Troels Ken, Your Larp´s Only As Safe As Its Safety Culture, Leaving Mundania.com - August 4, 2015, On Line Article - Free AccessCompulsory
- Stark, Lizzie, Building Larp Communities: Social Engineering for Good, Leaving Mundania.com - March 18, 2014, On Line Article - Free AccessCompulsory
- Toft, Ida; Harrer, Sabine, Design Bleed: A Standpoint Methodology for Game Design, Proceedings from DiGRA '20 - Proceedings of the 2020 DiGRA International Conference: Play Everywhere, 2020, On Line Article - Free AccessCompulsory (pp. 1–18)
- Torner, Evan, Just (the Institution of Computer) Game Studies, Part of: Analog game studies, vol. 5, no. 2 (June 3), 2018, On Line Article - Free AccessCompulsory
- Vanek, Aaron, Behind the Larp Census: 29.751 Larpers Can't (All) Be Wrong, The Knudepunkt 2015 Companion Book, 2015, On Line Article - Free AccessCompulsory (pp. 16–23)
- Vanek, Aaron, The Non-United Larp States of America, Rollespilsakademiet, 2011, On Line Article - Free AccessCompulsory (pp. 124–133)
- Wood, Laura, Why Larp Community Matters and How We Can Improve It, Nordiclarp.org/Oslo, Norway: Knutepunkt, 2021, On Line Article - Free AccessCompulsory (The article is found in "Book of Magic: Vibrant Fragments of Larp Practices", Kari Kvittingen Djukastein, Marcus Irgens, Nadja Lipsyc och Lars Kristian Loeveng Sunde (Eds.))
Required videos and recommended readings will be provided in the course.
* Compulsory