Deep Games
7.5 credits
Reading list, Master's level, 5SD308
A revised version of the reading list is available.
Course literature
Required Readings
Note: On the course page in Studium there is also a list of choices and recommended course material in the form of texts and videos.
- Cameron, Julia, The Artist´s way: A spiritual path to higher creativity, [New edition], London, Souvenir Press, 2020Compulsory (Two chapters: "The Artist Date" and "The Basic Tools: Morning Pages")
- Hocking, Clint, Game Designers Rant 2008, Institutionen för speldesign, 2008 (Accessible as PDF on the course page in Studium.)
- Mechanics as Metaphor - I: How Gameplay Itself Tells a Story - Extra Credits., Extra History, YouTube August 23, 2012Compulsory (VIDEO)
- Mechanics as Metaphor - II: Creating Narrative Depth - Extra Credits, Extra History, YouTube August 30, 2012Compulsory (VIDEO)
Students are also required to choose materials to examine from additional lists located on the course page in Studium.
* Compulsory