Transformative Game Design 1
7.5 credits
Reading list, Master's level, 5SD322
Required Readings
All course literature is available as digital resources for students in the course. This list is supplemented with videos and recommended literature on the course page.
- Aarebrot, Erik; Nielsen, Martin, Prisoner for a Day: Creating a Game Without Winners, Oslo, Norway:Fantasiforbundet (ed. Martin Eckoff Andresen), 2012, In Playing the Learning Game: A Practical Introduction to Educational RoleplayingCompulsory (The artcle is accessible in digital form on the course page.)
- Balzac, Stephen, The Use of Structured Goal Setting in Simulation Design, Los Angeles, CA:Wyrd Con, 2013, Wyrd Con Companion Book 2013- free accessCompulsory (Ed. Sarah Lynne Bowman and Aaron Vanek. p. 18–21 (3 pp))
- Bartenstein, Lennart, Larp in Cognitive Behavioral Therapy: Making Larp a Standard Method, Nordiclarp.org, April 22, 2022, On Line Article - Free AccessCompulsory
- Beltrán, Whitney Strix, Why Minority Settings in RPGs Matter, Tor.com, 2015, Tor.com, April 27 - Full online articleCompulsory
- Bloom's Taxonomy is a Hierarchical Framework for Cognition and Learning Objectives, TeachThought University, 2022, TeachThought Staff - web pageCompulsory
- Bowman, Sarah Lynne, Educational Live Action Role-playing Games: A Secondary Literature Review, Los Angeles, CA: Wyrd Con, 2014, Wyrd Con Companion Book 2014 - free accessCompulsory (p. 112–131 (19 pp))
- Bowman, Sarah Lynne, The Mixing Desk of Edu-Larp, Workshop for Edu-Larp Conference 2018/Dept. for Game Design, 2018, Workshop for Edu-Larp Conference (login required)Compulsory
- Brown, Maury, Creating a Culture of Trust through Safety and Calibration Larp Mechanics, Nordiclarp.org, 2016, Nordiclarp.org, September 9Compulsory
- Brown, Maury, Post-Play Activities for Larp: Methods and Challenges, Analog Game Studies, 2018, Analog Game Studies V, no. II (June 2)Compulsory
- Bruun, Jesper, Pre-larp Workshops as Learning Situations - Matching Intentions with Outcome, Nordiclarp.org, 2011, Think Larp: Academic Writings from KP2011Compulsory (Eds. Thomas Duus Henriksen, Christian Bierlich, Kasper Friis Hansen and Valdemar Koelle. pp. 194–215 (21 pp.I)
- Crookall, David, Engaging (in) Gameplay and (in) Debriefing, Part of: Simulation & gaming, vol. 45, no. 4-5, 2014, p. 416–427Compulsory (11 pages)
- George, Ajit, Ajit George: The Beautiful Challenge Of Bringing India To D&D's Ravenloft, Department of Game Design/terribleminds, 2021, Chuck Wendig: Terrible Minds, November 18Compulsory
- Koljonen, Johanna et al., Glossary, Part of: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019, p. 411–419Compulsory
- Henry, Elsa S., Reimagining Disability in Role-Playing Games, Analog Game Studies, 2015, Analog Game Studies II, no. II (February 2)Compulsory
- Holkar, Mo, Workshop Practice: A Functional Workshop Structure Method., Denmark: Rollespils Akademiet, 2015, The Knudepunkt 2015 Companion Book (Charles Bo Nielsen ed.) pdf.Compulsory (pp. 148–155 (7 pages))
- Jones, Shelly, Blinded by the Roll: The Critical Fail of Disability in D&D, Analog Game Studies, 2018, Analog Game Studies V, no. I (March 5)Compulsory
- Kangas, Kaisa, Playing the Stories of Others, Nordiclarp.org, 2017, Nordiclarp.org, February 18Compulsory (Also in: "Once Upon a Nordic Larp... Twenty Years of Playing Stories", edited by Martine Svanevik, Linn Carin Andreassen, Simon Brind, Elin Nilsen, and Grethe Sofie Bulterud Strand. p. 152–158. Oslo, Norway: Knutepunkt. (The book is not for sale))
- Kessock, Shoshana, Cultural Appropriation and Larp, Part of: The cutting edge of nordic larp: Knutpunkt 2014, Malmö, Knutpunkt, 2014, p. 125–134, On Line Chapter - Free AccessCompulsory
- Mochocki, Michal, Edu-Larp as Revision of Subject-Matter Knowledge, Part of: International journal of role-playing, no. 4, 2013, p. 55–75, Full online articleCompulsory (20 pages)
- Stenros, Jaakko; Montola, Markus, Basic Concepts in Larp Design, Part of: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019, p. 16–21Compulsory (5 pages)
Required materials for assignments - Choose one (1)
Note: In this list, "Required materials", students can choose one (1) resource to examine. Admitted students can also find other materials (such as videos) and detailed assignment instructions in Studium.
- Arbjørn, Jesper Heebøl, The Narrative Experience, Nordiclarp.org (February 28), 2018, On Line Article - Free Access
- Barkholt-Spangsbo, Troels; Arbjørn, Jesper Heebøll, Emergent Stories and Directed Narratives, Part of: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019, p. 121–130
- Brind, Simon, Narrative Design, Part of: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019 (pp. 110–120 (10 pp))
- Dahlberg, Johan; Back, Jon, Rules are Magic: What Larp Can Learn From Narrative RPGs, Department of Game Design/Nordiclarp.org, 2021, Nordiclarp.org, May 31
- Wilson, Danny, Designing the Mechanics You Need, Part of: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019, p. 238–250
All course literature is available as digital resources for students in the course. This list is supplemented with videos and recommended literature on the course page.
* Compulsory