Expression with 2D Animation 1

7.5 credits

Syllabus, Bachelor's level, 5SD522

Code
5SD522
Education cycle
First cycle
Grading system
Fail (U), Pass (G), Pass with distinction (VG)
Finalised by
The Department Board, 30 October 2019
Responsible department
Department of Game Design

General provisions

The course is part of the minor field of study Expression in Convergent Media.

The course is part of the Bachelor's programme Game Design and Graphics, 180 credits.

Entry requirements

7.5 credits in expression in convergent media, graphic design, interactive media or culture and media

Learning outcomes

Upon completion of the course, the student should be able to:

  • demonstrate basic theoretical knowledge in animation,
  • work with animation software to produce 2D-animations and implement these into digital game engines,
  • visually express an idea in 2D-animation by using the fundamental principles and techniques of animation,
  • explain the work process from idea and concept development to final character animation.

Content

The course deals with animation theory, basic design and animation techniques for 2D games and cut-scenes as well as an overview of the history and development of moving images. The course will conclude with a small individual project, in which the student has the opportunity in their own choice of 2D-animation software, to independently and creatively develop their own character design.

Module 1 consists of animation theory that is translated into a simpler production. Module 2 consists, in a project work, of presenting an idea in 2D animation in a digital game engine and to explain the principles of animation and the work process from concept development to finished results.

Instruction

The course is taught in English.

The course will be given as an online distance learning course. Instruction will be given through online discussions and practical exercises with support from course literature in addition to supervision for the individual project work.

Assessment

The course is assessed through presentation of technical and creative work in two modules, 3.5 credits and 4 credits. Grades used are either Pass with Distinction, Pass, or Fail. To receive the overall grade Pass with Distinction, the grade must have been awarded in Module 2.

If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University's disability coordinator.

Uppsala University does not accept cheating or plagiarism. Suspected incidents of cheating or plagiarism are reported to the Vice-Chancellor, which may issue a formal warning to the student or suspend the student from studies for a certain period.

Other directives

The course completely overlaps the course Animation in 2D 1 - Theory and Practice, 7.5 credits, 5SD512 and must not be included in the degree together.

No reading list found.

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