Syllabus for Game Design 4: Level Design

Speldesign 4 - level design

  • 7.5 credits
  • Course code: 5SD055
  • Education cycle: First cycle
  • Main field(s) of study and in-depth level: Game Design G1F

    Explanation of codes

    The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:

    First cycle
    G1N: has only upper-secondary level entry requirements
    G1F: has less than 60 credits in first-cycle course/s as entry requirements
    G1E: contains specially designed degree project for Higher Education Diploma
    G2F: has at least 60 credits in first-cycle course/s as entry requirements
    G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
    GXX: in-depth level of the course cannot be classified.

    Second cycle
    A1N: has only first-cycle course/s as entry requirements
    A1F: has second-cycle course/s as entry requirements
    A1E: contains degree project for Master of Arts/Master of Science (60 credits)
    A2E: contains degree project for Master of Arts/Master of Science (120 credits)
    AXX: in-depth level of the course cannot be classified.

  • Grading system: Fail (U), Pass (G), Pass with distinction (VG)
  • Established: 2020-04-01
  • Established by: The Department Board
  • Applies from: week 01, 2021
  • Entry requirements: Game Design 2: Game Development, 7,5 credits
  • Responsible department: Department of Game Design

Decisions and guidelines

The course is part of the Bachelor's programmes Game Design and Graphics, 180 Credits, Game Design and Programming, 180 Credits, Game Design and Project Management, 180 Credits and Game Design, 180 Credits.

Learning outcomes

Upon completing the course, students will be able to:

  • describe and apply methods and theories of level design,
  • design game environments, both with the intent to achieve specific emotional resonance and to enhance or illustrate specific parts of gameplay,
  • design and implement an interactive environment as well as conduct iterative testing and modification of the design.

Content

Students study some of the many roles levels and level design play in game design: Levels as a learning environment, as a tool to communicate narrative, as a collection of geometry and as a set of game objectives.

By studying examples of levels and level design, students are introduced to level design concepts and theories. By creating and discussing several examples of level design, students exercise their ability to value design decisions in an early stage of production.
Students then apply these concepts, through production of their own level designs, tests and through implementation. The production is done in project form.

Through testing and implementation of levels in their projects, students explore how they can fine-tune levels in order to fulfill specific functional or experiential goals. The students also develop their ability to communicate with the player by utilizing several different storytelling techniques, as well as game specific architecture and game rules.

Instruction

Instruction takes the form of lectures, workshops and seminars.

Assessment

Assessment is composed of one seminar on level design, one playable level, and one presentation of the playable level. The course grades are Pass with distinction, Pass or Fail. For the grade Pass or Pass with Distinction, participation in workshops and seminars is required. For the grade Pass with Distinction, a Pass with Distinction grade is required on the presentation.

Reading list

The reading list is missing. For further information, please contact the responsible department.