Project Management with Agile Methods 2

7.5 credits

Syllabus, Bachelor's level, 5SD953

Code
5SD953
Education cycle
First cycle
Main field(s) of study and in-depth level
Industrial Engineering and Management G1F
Grading system
Fail (U), Pass (G), Pass with distinction (VG)
Finalised by
The Department Board, 3 November 2021
Responsible department
Department of Game Design

General provisions

The course is part of the Bachelor's programme in Game Design and Project Management, 180 credits.

Entry requirements

Project Management with Agile Methods, 7.5 credits

Learning outcomes

After completing and passing this course, the student should have the knowledge and understanding to be able to:

  • Explain and interpret the theories, principles and tools of Scrum and Lean.
  • Relate the Basic Mechanics of Scrum - Start to Finish.
  • Display an understanding of the various roles within Scrum.

Content

The departure point of the course is the basic knowledge in agile project management methods course and game design documentation. The course focuses on providing the students with practical experience and an understanding of the core principles of the production methodology Scrum, which includes lean principles, plan-do-evaluate cycle, data from teams using Scrum. The course evaluates the production methodology's impact on productivity, morale, quality.

Students will explore the difficulties teams encounter, key strategies for success as well as the theory of the basic mechanisms of Scrum: Sprint planning, sequential versus overlapping development and Scrum artifacts.

Each student is assigned the role of Scrum Master, to a team carrying out a game development project. During the course, students are expected to implement all the taught mechanisms of scrum such as creating and managing the product backlog, planning the sprint, sprint Backlog, burnout chart, task boards and release planning using scrum. Students will be given theoretical education in in the various roles authorities and responsibilities of each role involved in the Scrum process.

Instruction

Lectures, Exercises/Assignments and Seminars/Workshops.

Assessment

The course is examined by active participation in seminars and discussions, written/oral assignments and a final written exam.

If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University´s disability coordinator.

Uppsala University takes cheating and plagiarism seriously and disciplinary actions will be taken against students suspected of being involved in any form of cheating and / or plagiarism. The disciplinary measurements are warning and shutdown for a limited time.

No reading list found.

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