Syllabus for Platform-Spanning Systems

Plattformsöverskridande system

  • 5 credits
  • Course code: 1DL620
  • Education cycle: Second cycle
  • Main field(s) of study and in-depth level: Computer Science A1F, Technology A1F

    Explanation of codes

    The code indicates the education cycle and in-depth level of the course in relation to other courses within the same main field of study according to the requirements for general degrees:

    First cycle

    • G1N: has only upper-secondary level entry requirements
    • G1F: has less than 60 credits in first-cycle course/s as entry requirements
    • G1E: contains specially designed degree project for Higher Education Diploma
    • G2F: has at least 60 credits in first-cycle course/s as entry requirements
    • G2E: has at least 60 credits in first-cycle course/s as entry requirements, contains degree project for Bachelor of Arts/Bachelor of Science
    • GXX: in-depth level of the course cannot be classified

    Second cycle

    • A1N: has only first-cycle course/s as entry requirements
    • A1F: has second-cycle course/s as entry requirements
    • A1E: contains degree project for Master of Arts/Master of Science (60 credits)
    • A2E: contains degree project for Master of Arts/Master of Science (120 credits)
    • AXX: in-depth level of the course cannot be classified

  • Grading system: Fail (U), Pass (3), Pass with credit (4), Pass with distinction (5)
  • Established: 2017-03-09
  • Established by:
  • Revised: 2022-10-17
  • Revised by: The Faculty Board of Science and Technology
  • Applies from: Autumn 2023
  • Entry requirements:

    120 credits including a basic course in computer networks, a second course in object-oriented programming, participation in Advanced Software Design and participation in Software Testing. Proficiency in English equivalent to the Swedish upper secondary course English 6.

  • Responsible department: Department of Information Technology

Learning outcomes

On completion of the course, the student should be able to:

  • describe problems in platform spanning and platform independent software systems and common solutions for these
  • discuss applicability, advantages, and disadvantages of solutions in given contexts
  • choose an appropriate solution for a given problem situation and justify the choice
  • design, implement, test and evaluate the platform spanning systems including solutions for communications and data storage
  • plan and implement a software project in groups, and push for constructive cooperation in the group
  • present and discuss the project verbally and in writing with proficiency appropriate to the level of education.

Content

Programming and integration of systems spanning multiple platforms, such as apps and web applications. Communication, sustainable data management.

Instruction

Lectures, tutoring in connection with a software development project.

Assessment

Verbal and written presentation of assignments within a project.

If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the disability coordinator of the university.

Reading list

The reading list is missing. For further information, please contact the responsible department.