Karin Johansson
PhD student at Department of Informatics and Media
- E-mail:
- karin.b.johansson@im.uu.se
- Visiting address:
- Ekonomikum (plan 3)
Kyrkogårdsgatan 10 - Postal address:
- Box 513
751 20 UPPSALA
Download contact information for Karin Johansson at Department of Informatics and Media
Short presentation
My research interest is on how to design for social interaction, and designing for social experiences related to sustainability, playful learning and interactive storytelling, combining physical and digital solutions. I have a background as a designer, company owner and project leader and my research is practitioner close, often using a research-through-design approach, where I am part of design teams developing and at the same time studying design processes and design solutions.

Publications
Recent publications
Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling
Part of PROCEEDINGS OF THE 13TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION, NORDICHI 2024, 2024
- DOI for Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling
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Interactive Storytelling for Communities, Heritage and Public Engagement
Part of ADJUNCT PROCEEDINGS OF THE 13TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION, NORDICHI 2024, 2024
Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Part of ACM Transactions on Computer-Human Interaction, 2024
- DOI for Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
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Part of Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Towards Advancing Body Maps as Research Tool for Interaction Design
Part of TEI ’23, p. 1-9, 2023
All publications
Articles in journal
Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Part of ACM Transactions on Computer-Human Interaction, 2024
- DOI for Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
- Download full text (pdf) of Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Playing Cool - Winter Weather’s Influence on Location-Based Gaming
Part of Proceedings of the ACM on Human-Computer Interaction, p. 1-16, 2021
- DOI for Playing Cool - Winter Weather’s Influence on Location-Based Gaming
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Conference papers
Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling
Part of PROCEEDINGS OF THE 13TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION, NORDICHI 2024, 2024
- DOI for Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling
- Download full text (pdf) of Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling
Interactive Storytelling for Communities, Heritage and Public Engagement
Part of ADJUNCT PROCEEDINGS OF THE 13TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION, NORDICHI 2024, 2024
Part of Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Towards Advancing Body Maps as Research Tool for Interaction Design
Part of TEI ’23, p. 1-9, 2023
Let’s Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds
Part of Mindtrek '23, p. 233-244, 2023
- DOI for Let’s Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds
- Download full text (pdf) of Let’s Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds
Sensitizing Scenarios: Sensitizing Designer Teams to Theory
Part of Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, p. 1-13, 2020
Larping (Live Action Role Playing) as an Embodied Design Research Method
Part of DIS’19 Companion, 2019