Computer Graphics
Course, Master's level, 1MD150
Spring 2024 Spring 2024, Uppsala, 50%, On-campus, English
- Location
- Uppsala
- Pace of study
- 50%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Study period
- 15 January 2024–17 March 2024
- Language of instruction
- English
- Entry requirements
-
120 credits including 30 credits in mathematics and a second course in programming. Proficiency in English equivalent to the Swedish upper secondary course English 6.
- Selection
-
Higher education credits in science and engineering (maximum 240 credits)
- Fees
-
If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application and tuition fees.
- Application fee: SEK 900
- First tuition fee instalment: SEK 18,125
- Total tuition fee: SEK 18,125
- Application deadline
- 16 October 2023
- Application code
- UU-61609
Admitted or on the waiting list?
- Registration period
- 15 December 2023–22 January 2024
- Information on registration.
Spring 2024 Spring 2024, Uppsala, 50%, On-campus, English For exchange students
- Location
- Uppsala
- Pace of study
- 50%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Study period
- 15 January 2024–17 March 2024
- Language of instruction
- English
- Entry requirements
-
120 credits including 30 credits in mathematics and a second course in programming. Proficiency in English equivalent to the Swedish upper secondary course English 6.
Admitted or on the waiting list?
- Registration period
- 15 December 2023–22 January 2024
- Information on registration.
About the course
Computer-generated images and movies are often seen in newspapers, magazines, on TV and in movies. But how are these images produced? What happens when an object is rotating or moving? These kinds of questions are discussed in this course.
The course covers the fundamental principles and methods in the area. The mathematical operations, the software and hardware that are the fundament for computer graphics, are studied.
A part of the course is programming in an API (application programming interface), mainly OpenGL.