Expression with 3D Characters and Animation for Games 1
7.5 credits
Course, Bachelor's level, 5SD517
Expand the information below to show details on how to apply and entry requirements.
Spring 2026 Spring 2026, Visby, 50%, On-campus, English Only available as part of a programme
- Location
- Visby
- Pace of study
- 50%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Study period
- 19 January 2026–29 March 2026
- Language of instruction
- English
- Entry requirements
-
Expression, 3D Modelling and Texturing for Games, 7.5 credits
- Application deadline
- 15 October 2025
- Application code
- UU-04838
Admitted or on the waiting list?
- Registration period
- 18 December 2025–19 January 2026
- Information on registration from the department
About the course
This course focuses on 3D characters and animation for games. This course covers both more advanced character modelling and texturing, as well as introduces you to rigging, skinning and animation for games. Upon successful completion of the course, you will be able to create your own animated 3D characters ready for a game engine.
You need to bring your personal computer to the scheduled, in-class workshops. For recommended computer specifications, please see the information from the department.