Product Development for Games
15 credits
Reading list, Bachelor's level, 5SD952
A revised version of the reading list is available.
Main group 1
- Adams, Ernest., Fundamentals of game design, 2. ed., Berkeley, Calif., New Riders, cop. 2010Compulsory
- Lidwell, William.; Holden, Kritina.; Butler, Jill, Universal principles of design: 125 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design, Rev. and updated ed., Gloucester, Mass., Rockport, 2010Compulsory
- Hunicke, Robin; LeBlanc, Marc; Zubek, Robert, MDA: A Formal Approach to Game Design and Game Research, Part of: Proceedings, Menlo Park, Calif., AAAI Press, 2004Compulsory
* Compulsory