Game Design 3: System Design
Reading list, Bachelor's level, 5SD066
Main group 1
- Koster, Raph, A theory of fun for game design, Scottsdale, AZ, Paraglyph Press, 2005
- Swink, Steve., Game feel: a game designer's guide to virtual sensation, Amsterdam, Morgan Kaufmann Publishers/Elsevier, cop. 2009
Articles
Articles
Article: Raph Koster, 2005. A grammar of game play. Self published keynote. [Available at: https://www.raphkoster.com/gaming/atof/grammarofgameplay.pdf]
Article: Smith, Harvey, 2010. What happened here? Environmental Storytelling. GDC vault. https://www.gdcvault.com/play/1012696/What-Happened-Here-Environmental
Article: Superbrothers, 2017.Less talk, more rock. Boingboing.net. [Available at: https://boingboing.net/features/morerock.html]
Articles
Article: Wilcox, Steve, 2013. Procedural diegesis; Treating the game engine as co-author. Firstpersonscholar.com. [Available at: http://www.firstpersonscholar.com/procedural-diegesis/]
Article: Wodtke, Christina, 2017. Five Models for Making Sense of ComplexSystems. Medium.com. https://medium.com/@cwodtke/five-models-for-making-sense-of-complex-systems-134be897b6b3
Article: MDA (Hunicke, LeBlanc & Zubek, 2004)
Article: Cook, Daniel, 2007. The chemistry of game design. Gamasutra. [Available at: http://www.gamasutra.com/view/feature/129948/the_chemistry_of_game_design.php]
Article: Faste, Rolf, 1997. Mind mapping. Faste foundation. [Available at: http://www.fastefoundation.org/publications/mind_mapping.pdf]
Article: Librande, Stone, 2010. One page designs. GDC vault. [Available at: https://www.gdcvault.com/play/1012356/One-Page]