Digital Implementations in Heritage

7.5 credits

Reading list, Master's level, 5KK056

A revised version of the reading list is available.

Main group 1

  • Buckland, P; Dell'Unto, N; Palsson, G, To tree, or not to tree?' On the Empirical Basis for Having Past Landscapes to Experience, Part of: Digital humanities quarterly, vol. 12, no. 3, 2018, p. 20Compulsory
  • Cagle, K, Taxonomies VS Ontologies, Part of: Forbes, 2019, p. 20Compulsory
  • Champion, Erik, Critical Gaming: Interactive History and Virtual Heritage, Farnham, Surrey, Ashgate, [2015]Compulsory
  • Chapman, A; Foka, A; Westin, J, What is historical game studies, Part of: Rethinking history, vol. 21, no. 3, 2017, p. pp. 358–371Compulsory
  • Dunn, Stuart., A history of place in the digital age, Andover, Routledge Ltd., 2019Compulsory
  • Dell' Unto, N; et, al, Experiencing Ancient Buildings from a 3D GIS Perspective: a Case Drawn from the Swedish Pompeii Project, Part of: Journal of Archaeological Method and Theory, vol. 23, no. 1, 2016, p. 21Compulsory
  • Dunn, S et al., Spatial Narratives in Museums and Online: The Birth of the Digital Object Itinerary, Part of: Museums and Digital Culture, Springer International Publishing, 2019, p. pp. 253–71Compulsory
  • Foka, Anna, Women's (in)visibility: In the Carl Sahlin Archive, Part of: Digitala modeller: teknikhistoria och digitaliseringens specificitet, Lund, Mediehistoria, Lunds universitet, 2019, p. pp. 95–106Compulsory
  • Foka, A; Arvidsson, V, Experiential Analogies: A Sonic Digital Ekphrasis as a Digital Humanities Project, Part of: Digital humanities quarterly, vol. 10, no. 2, 2016, p. 19 pagesCompulsory
  • Fresa, A, Digital Cultural Heritage Roadmap for Preservation, Part of: International Journal of Humanities and Arts Computing, vol. 8, 2014, p. pp: 107–123Compulsory
  • Gaia, G, Engaging Museum Visitors with AI: The Case of Chatbots, Part of: Museums and Digital Culture, Springer International Publishing, 2019, p. pp. 309–329Compulsory
  • Giannini, T; Bowden, J, Museums and Digitalism, Part of: Museums and Digital Culture, Springer International Publishing, 2019, p. pp. 27–46Compulsory
  • Haidy Geismar, Museum Object Lessons for the Digital Age, 2018Compulsory
  • Golub, K et al., Digital humanities in Sweden and its infrastructure: Status quo and the sine qua non., Part of: Digital Scholarship in the Humanities, 2019, p. pp. 1–10Compulsory
  • Harrison, R, Beyond "Natural" and "Cultural" Heritage: Toward an Ontological Politics of Heritage in the Age of Anthropocene, Part of: Heritage & society, vol. 8, no. 1, 2015, p. pp. 24–42Compulsory
  • Hepworth, K; Church, C, Racism in the Machine: Visualization Ethics in Digital Humanities Projects, Part of: Digital humanities quarterly, vol. 12, no. 4, 2018Compulsory
  • Noble, S.K, Fingal's Cave: The Integration of Real-Time Auralisation and 3D Models, Part of: View: Journal Of European Television History and Culture, vol. 7, no. 14, 2019, p. pp.5–23Compulsory
  • Slaney, H; Foka, A; Bocksberger, S, Ghosts in the Machine: an Experiment in Distributed Reception,, Part of: Digital humanities quarterly, vol. 12, no. 3, 2018Compulsory
  • Tanacković, S; Golub, K; Huvila, I, The meaning of interoperability and its implications for archival institutions: challenges and opportunities in Croatia, Finland and Sweden, Part of: Information research, vol. 22, no. 1, 2017Compulsory
  • Vitale, V, Transparent, Multivocal, Cross-disciplinary: The Use of Linked Open Data and a Community-developed RDF Ontology to Document and Enrich 3D Visualisation for Cultural Heritage, Part of: Digital Classics Outside the Echo-Chamber, Ubiquity Press, 2016, p. pp. 147–168Compulsory
  • Westin, J; Foka, A; Chapman, A, Humanising places: exposing histories of the disenfranchised through augmented reality, Part of: IJHS: international journal of heritage studies, vol. 24, no. 3, 2018, p. pp. 283–286,Compulsory
  • Agisoft, AgisoftCompulsory
  • Recogito, PelagiosCompulsory

* Compulsory