Digital Implementations in Heritage
7.5 credits
Reading list, Master's level, 5KK056
A revised version of the reading list is available.
Main group 1
- Barker, E; Foka, A; Konstantinidou, K, Coding for the Many, Transforming Knowledge for All, Part of: Publications of the Modern Language Association of America, vol. 135, no. 1, 2020, p. pp. 195–202Compulsory
- Buckland, P; Dell'Unto, N; Palsson, G, To tree, or not to tree?' On the Empirical Basis for Having Past Landscapes to Experience, Part of: Digital humanities quarterly, vol. 12, no. 3, 2018, p. 20Compulsory
- Cagle, K, Taxonomies VS Ontologies, Part of: Forbes, 2019, p. 20Compulsory
- Champion, Erik, Critical Gaming: Interactive History and Virtual Heritage, Farnham, Surrey, Ashgate, [2015]Compulsory
- Chapman, A; Foka, A; Westin, J, What is historical game studies, Part of: Rethinking history, vol. 21, no. 3, 2017, p. pp. 358–371Compulsory
- Dunn, Stuart., A history of place in the digital age, Andover, Routledge Ltd., 2019Compulsory
- Dell' Unto, N; et, al, Experiencing Ancient Buildings from a 3D GIS Perspective: a Case Drawn from the Swedish Pompeii Project, Part of: Journal of Archaeological Method and Theory, vol. 23, no. 1, 2016, p. 21Compulsory
- Dunn, S et al., Spatial Narratives in Museums and Online: The Birth of the Digital Object Itinerary, Part of: Museums and Digital Culture, Springer International Publishing, 2019, p. pp. 253–71Compulsory
- Foka, A; Buckland, C; Gelfgren, S, Mapping Socio-Ecological Landscapes: Geovisualization as method, Part of: Routledge International Handbook of Research Methods in Digital Humanities, 2020, p. pp 203–217Compulsory
- Foka, Anna, Women's (in)visibility: In the Carl Sahlin Archive, Part of: Digitala modeller: teknikhistoria och digitaliseringens specificitet, Lund, Mediehistoria, Lunds universitet, 2019, p. pp. 95–106Compulsory
- Foka, A; Arvidsson, V, Experiential Analogies: A Sonic Digital Ekphrasis as a Digital Humanities Project, Part of: Digital humanities quarterly, vol. 10, no. 2, 2016, p. 19 pagesCompulsory
- Gaia, G, Engaging Museum Visitors with AI: The Case of Chatbots, Part of: Museums and Digital Culture, Springer International Publishing, 2019, p. pp. 309–329Compulsory
- Gefen, A; Saint-Raymond, L; Venturini, T, AI for Digital Humanities and Computational Social Sciences, Part of: Reflections on Artificial Intelligence for Humanity, uuuu-uuuu, p. pp 191–203Compulsory
- Haidy Geismar, Museum Object Lessons for the Digital Age, 2018Compulsory
- Giannini, T; Bowden, J, Museums and Digitalism, Part of: Museums and Digital Culture, Springer International Publishing, 2019, p. pp. 27–46Compulsory
- Golub, K et al., Digital humanities in Sweden and its infrastructure: Status quo and the sine qua non., Part of: Digital Scholarship in the Humanities, 2019, p. pp. 1–10Compulsory
- Harrison, R, Beyond "Natural" and "Cultural" Heritage: Toward an Ontological Politics of Heritage in the Age of Anthropocene, Part of: Heritage & society, vol. 8, no. 1, 2015, p. pp. 24–42Compulsory
- Hepworth, K; Church, C, Racism in the Machine: Visualization Ethics in Digital Humanities Projects, Part of: Digital humanities quarterly, vol. 12, no. 4, 2018Compulsory
- Noble, S.K, Fingal's Cave: The Integration of Real-Time Auralisation and 3D Models, Part of: View: Journal Of European Television History and Culture, vol. 7, no. 14, 2019, p. pp.5–23Compulsory
- Slaney, H; Foka, A; Bocksberger, S, Ghosts in the Machine: an Experiment in Distributed Reception,, Part of: Digital humanities quarterly, vol. 12, no. 3, 2018Compulsory
- Vitale, V, Transparent, Multivocal, Cross-disciplinary: The Use of Linked Open Data and a Community-developed RDF Ontology to Document and Enrich 3D Visualisation for Cultural Heritage, Part of: Digital Classics Outside the Echo-Chamber, Ubiquity Press, 2016, p. pp. 147–168Compulsory
* Compulsory