Syllabus, Bachelor's level, 1MD016
- Education cycle
- First cycle
- Main field(s) of study and in-depth level
- Computer Science G1N, Sociotechnical Systems G1N, Technology G1N
- Grading system
- Fail (U), Pass (3), Pass with credit (4), Pass with distinction (5)
- Finalised by
- The Faculty Board of Science and Technology, 18 March 2008
- Responsible department
- Department of Information Technology
General entry requirements
To give the student:
- basic knowledge on theories of psychology and on how the human being interacts with (computer) systems.
- give insight on how knowledge of the human capabilities can influence the way in which we construct technical systems.
- methods and techniques for design and construction of user interfaces.
The course focuses on a few theoretical blocks and a few practical assignments. The course emphasises to complement knowledge on practical systems development with knowledge on how one can and should design and construct good user interfaces.
- Psychology and human computer interaction
A walkthrough of theories within cognitive and perceptual psychology, human decision making and actions in computer supported situations. Description, analysis, design and construction of interaction between humans and computerised technical systems.
- User interface design as a part of practical systems development
Analysis of different (functioning and non-functional) development processes, development in large projects, iterative systems development, user centred development. User interface design as a part of the systems development process.
- Design and construction
Methods, techniques and heuristics for design of the user interface. Standards, style guides and guidelines. Methods for evaluation of usability. Methods and techniques for user interface construction.
Assignments meaning design and construction of user interfaces.
Lectures and supervision of assignments