Human-Computer Interaction

5 credits

Syllabus, Bachelor's level, 1MD016

Education cycle
First cycle
Main field(s) of study and in-depth level
Computer Science G1N, Sociotechnical Systems G1N, Technology G1N
Grading system
Fail (U), Pass (3), Pass with credit (4), Pass with distinction (5)
Finalised by
The Faculty Board of Science and Technology, 18 March 2008
Responsible department
Department of Information Technology

Entry requirements

General entry requirements

Learning outcomes

To give the student:

  • basic knowledge on theories of psychology and on how the human being interacts with (computer) systems.
  • give insight on how knowledge of the human capabilities can influence the way in which we construct technical systems.
  • methods and techniques for design and construction of user interfaces.


The course focuses on a few theoretical blocks and a few practical assignments. The course emphasises to complement knowledge on practical systems development with knowledge on how one can and should design and construct good user interfaces.

  • Psychology and human computer interaction

A walkthrough of theories within cognitive and perceptual psychology, human decision making and actions in computer supported situations. Description, analysis, design and construction of interaction between humans and computerised technical systems.

- User interface design as a part of practical systems development

Analysis of different (functioning and non-functional) development processes, development in large projects, iterative systems development, user centred development. User interface design as a part of the systems development process.

  • Design and construction

Methods, techniques and heuristics for design of the user interface. Standards, style guides and guidelines. Methods for evaluation of usability. Methods and techniques for user interface construction.

  • Assignments

Assignments meaning design and construction of user interfaces.


Lectures and supervision of assignments