Advanced Visual Interfaces
Syllabus, Master's level, 1MD020
- Code
- 1MD020
- Education cycle
- Second cycle
- Main field(s) of study and in-depth level
- Computer Science A1N, Human-Computer Interaction A1N, Technology A1N
- Grading system
- Pass with distinction (5), Pass with credit (4), Pass (3), Fail (U)
- Finalised by
- The Faculty Board of Science and Technology, 18 March 2008
- Responsible department
- Department of Information Technology
Entry requirements
120 credits with 40 credits in science/technology, and in addition the course Computer Graphics.
Learning outcomes
On completion of the course the student:
- is able to account for the technical principles of advanced modern display systems
- is able to describe technical principles of spatial registration and analyse requirements in different application areas
- has practical experience in adapting visualisation algorithms for advanced display environments
- has practical experience in using spatial references to calibrate 3D visualisations and displays
Content
Techniques for advanced presentation and interaction: The technologies of basic screen, projection based systems, head-up display for augmented reality, camera based see-through systems, techniques for stereo image display, methods for multiplexing of images, holographic optical elements (HOEL) and optical filters, methods for spatial registration, camera based system positioning systems, inert trackning, 3Ds algorithms for stereoscopic projection, spatial registration and calibration of screens, algorithms for the off-axis projection, geometric calibration in 2D the picture plane.
Practical experiments and projects in development of advanced visualisation environment that assumes knowledge and skills within C++/OpenGL and basic knowledge in shader programming.
Instruction
Lectures, practical experiments, supervision project.
Assessment
Written examination (2 credits) and presentation of project (3 credits).