Computer Graphics

10 credits

Syllabus, Master's level, 1TD388

A revised version of the syllabus is available.
Code
1TD388
Education cycle
Second cycle
Main field(s) of study and in-depth level
Computational Science A1N, Computer Science A1N
Grading system
Pass with distinction, Pass with credit, Pass, Fail
Finalised by
The Faculty Board of Science and Technology, 12 May 2009
Responsible department
Department of Information Technology

Entry requirements

120 credits, where mathematics 30 credits and computer science 22.5 credits (Computer programming NV2 or the equivalent must be covered) is included.

Learning outcomes

To pass, the student should be able to

  • describe the data flow in a graphics rendering system;
  • use matrix algebra in computer graphics applications;
  • implement fundamental algorithms and transformations involved in viewing models, projection models, illumination models and the handling of hidden surfaces in polygon-based computer graphics;
  • describe effects such as texture mapping, bump mapping and antialiasing;
  • describe curves and surfaces that can be represented by splines;
  • use the OpenGL API with C++ in 3D graphics programming;
  • program GPU hardware, so called shader programming;

Content

The graphics pipeline. Colour systems. Geometrical objects. Matrix algebra for transformations, projections and coordinate systems in 2D and 3D. Clipping and hidden surface removal. Lighting models for polygon based graphics. Rasterisation. Line drawing. Polygon filling. Texture mapping and bump mapping. Global rendering. Low level graphics libraries for 3D programming (OpenGL). Shader programming on GPU.

Instruction

Lectures, laboratory work and compulsory assignments.

Assessment

Written examination at the end of the course and approved assignments.

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