Game Production 2: Vertical Slice
Course, Bachelor's level, 5SD075
Spring 2025 Spring 2025, Visby, 100%, On-campus, English Only available as part of a programme
- Location
- Visby
- Pace of study
- 100%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Study period
- 31 March 2025–8 June 2025
- Language of instruction
- English
- Entry requirements
-
60 credits, including 45 credits in game design and 15 credits in either game design, computer science, expression in convergent media or industrial engineering and management.
- Application deadline
- 15 October 2024
- Application code
- UU-04842
Admitted or on the waiting list?
- Registration period
- 10 March 2025–31 March 2025
- Information on registration from the department
About the course
The course includes a game design project which is implemented through group work and under supervision.
You form student groups in which you design, plan and develop a small game. Every project requires an approved game design, a project plan and a clear technical risk analysis indicating that the game production is possible to complete within the scope of the course. You present your game design in the first week of the course.
Agile methods are used to plan the game production, and the groups report to instructors in weekly meetings focusing on the progression of the project.
You contribute to the production through the application of your individual expertise as specified by the group's weekly planning. The completed project is presented by the group during an oral presentation highlighting the game's unique aspects as well as its intended qualities. Additionally, you are given the opportunity to show the resulting game at a games exhibition.
Reading list
No reading list found.
Contact
- Study Counsellor Stephanie Noroozy
- gamedesign@speldesign.uu.se
- Study administration: Questions about registration, cancellation, certificates etc.
- studentservice-cg@uu.se