Game Production 2: Vertical Slice

15 credits

Course, Bachelor's level, 5SD075

Expand the information below to show details on how to apply and entry requirements.

Location
Visby
Pace of study
100%
Teaching form
On-campus
Instructional time
Daytime
Study period
29 March 2027–6 June 2027
Language of instruction
English
Entry requirements

60 credits, including 45 credits in game design and 15 credits in either game design, computer science, expression in convergent media or industrial engineering and management.

Application deadline
15 October 2026
Application code
UU-04842

Admitted or on the waiting list?

Registration period
15 March 2027–28 March 2027
Information on registration from the department

About the course

The course includes a game design project which is implemented through group work and under supervision.

You form student groups in which you design, plan and develop a small game. Every project requires an approved game design, a project plan and a clear technical risk analysis indicating that the game production is possible to complete within the scope of the course. You present your game design in the first week of the course.

Agile methods are used to plan the game production, and the groups report to instructors in weekly meetings focusing on the progression of the project.

You contribute to the production through the application of your individual expertise as specified by the group's weekly planning. The completed project is presented by the group during an oral presentation highlighting the game's unique aspects as well as its intended qualities. Additionally, you are given the opportunity to show the resulting game at a games exhibition.

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