Games and Society

7.5 credits

Course, Master's level, 5SD303

Autumn 2024 Autumn 2024, Visby, 50%, On-campus, English

About the course

If you want to understand better how games impact people, culture, and society, then this is the course for you!

Games are a central part of contemporary society. They are made and played inside a technological and economic infrastructure. This course takes a closer look at how games are both influenced by society and how they influence it in their turn. All these elements are important both for reflexive designers who want to understand their medium and its impact, and for educators, policymakers, and other professionals who are working with or are impacted by games.

We discuss questions of:

  • sustainability, both in terms of the environment and fair working conditions
  • dark design and game addiction
  • the business of making games in platform capitalism
  • identity and representation
  • critical thinking and literacy
  • radicalisation and recruitment in in-game communities
  • war, nationalism, and fascism.

Contact

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