Master's Degree Project in Game Design
Course, Master's level, 5SD307
Spring 2025 Spring 2025, Visby, 100%, On-campus, English Only available as part of a programme
- Location
- Visby
- Pace of study
- 100%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Study period
- 31 March 2025–8 June 2025
- Language of instruction
- English
- Entry requirements
-
30 credits in game design at Master's level, including Introduction to Game Design Research, 15 credits, or Introduction to Transformative Game Design, 7.5 credits. Proficiency in English equivalent to the Swedish upper secondary course English 6.
- Application deadline
- 15 October 2024
- Application code
- UU-04852
Admitted or on the waiting list?
- Registration period
- 10 March 2025–23 March 2025
- Information on registration from the department
About the course
During the course, you will be guided under supervision and in group seminars in the writing of a thesis at the Master's level (30 credits), including developing a problem statement, providing a literature review, constructing a theoretical framework, applying relevant methods to a game-related topic, and analysing this object of study with academic rigor. The thesis must be based on relevant research in the chosen subject area and may contain empirical elements, self-developed artefacts, design, etc. The thesis must always be based on a scientific question, evaluation, or comparison that leads to a deeper understanding of the research focus. Students choose one of the following two ways to implement their degree project:
- A research project that combines theory and practice. Students develop a theoretical framework that is applied to the design and implementation of an analogue or digital game project, which is accompanied by a reflective text that discusses the design process and its outcomes.
- A research project that utilizes an understanding of games and game design to approach an existing issue in contemporary culture or society.
In either form (1 or 2 above), students are expected to draw on existing research from the game design discourse and the field of game studies, but are strongly encouraged to go beyond this domain and bring in theories, methods and inspiration from whatever academic field or area of practice that makes sense for their particular thesis topic. In case of a design-based thesis (1), students are further expected to design and conduct their own playtests throughout the iterative design process as well as an evaluative player study at the end. The degree project thesis is defended in a public discussion and examination at the end of the
On Campus instances of this course, must be attended in person on Campus Gotland.
Outline for distance course: For online instances of this course, seminars will take place through online discussions on our learning management system. Lectures will be prerecorded and made available online. Supervisors will schedule regular meetings with students over video conferencing software or in-person if feasible. The distance course has no mandatory physical meetings. To follow the course, you will need a computer with internet connection.
Reading list
No reading list found.
Contact
- Study Counsellor Stephanie Noroozy
- gamedesign@speldesign.uu.se
- Study administration: Questions about registration, cancellation, certificates etc.
- studentservice-cg@uu.se