Introduction to Sound Design for Games

7.5 credits

Course, Bachelor's level, 5SD533

Expand the information below to show details on how to apply and entry requirements.

Location
Visby
Pace of study
50%
Teaching form
On-campus
Instructional time
Daytime
Study period
9 November 2026–17 January 2027
Language of instruction
English
Entry requirements

General entry requirements and Mathematics level 2a or level 2b or level 2c, English level 2, or Mathematics 2a or 2b or 2c, English 6

Application deadline
15 April 2026
Application code
UU-54800

Admitted or on the waiting list?

Registration period
12 October 2026–8 November 2026
Information on registration from the department

About the course

Immerse yourself in the exciting world of sound design and soundscapes! This course explores the dynamic relationship between audio, gameplay mechanics, and visuals in digital games, as well as player guidance and feedback. You'll analyze soundscapes that enhance player immersion beyond the confines of a screen and then apply theory and concepts by designing and implementing your own soundscape in a level.

You'll source, record, process, and combine sounds using DAWs, audio middleware, and a game engine to create a cohesive narrative that elevates the player experience. By the end of the course, you'll master essential tools and techniques and reflect on your journey as a sound designer.

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