AI Programming 1
7.5 credits
Course, Bachelor's level, 5SD806
Expand the information below to show details on how to apply and entry requirements.
Spring 2026 Spring 2026, Visby, 50%, On-campus, English Only available as part of a programme
- Location
- Visby
- Pace of study
- 50%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Study period
- 19 January 2026–29 March 2026
- Language of instruction
- English
- Entry requirements
-
Programming with C/C++ 1: Introduction, 5 credits, and Programming with C/C++ 2: Algorithms, Data Structures and Design Patterns, 5 credits, and Programming with C/C++ 3: Computer Games in 2D, 5 credits
- Application deadline
- 15 October 2025
- Application code
- UU-04808
Admitted or on the waiting list?
- Registration period
- 18 December 2025–19 January 2026
- Information on registration from the department
About the course
This course is an introduction to AI and the design principles of intelligent agents. First, you are introduced to fundamental theories regarding AI and their implementations in games. You will then program, implement and explore different aspects of AI through tutor-led workshops and assignments.
Contact
- Study Counsellor Stephanie Noroozy
- gamedesign@speldesign.uu.se
- Study administration: Questions about registration, cancellation, certificates etc.
- studieadministration-cg@uu.se