Programming with C/C++ 4: Computer Games in 2D
7.5 credits
Course, Bachelor's level, 5SD814
Autumn 2024 Autumn 2024, Visby, 50%, On-campus, English Only available as part of a programme
- Location
- Visby
- Pace of study
- 50%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Study period
- 2 September 2024–10 November 2024
- Language of instruction
- English
- Entry requirements
-
Programming with C/C++ 1: Introduction, 5 credits, and Programming with C/C++ 2: Algorithms, Data Structures and Design Patterns, 5 credits, and Programming with C/C++ 3: Computer Games in 2D, 5 credits, and Linear Algebra, Trigonometry and Geometry, 7.5 credits
- Application deadline
- 15 April 2024
- Application code
- UU-54825
Admitted or on the waiting list?
- Registration period
- 25 July 2024–1 September 2024
- Information on registration from the department
About the course
The course looks more in-depth at components commonly utilised by game engines that handle rendering, physics, collision, input management, etc. During the course, you will develop systems that will be used to create prototypes, individual mechanics and 2D games.
Reading list
No reading list found.
Contact
- Study Counsellor Stephanie Noroozy
- gamedesign@speldesign.uu.se
- Study administration: Questions about registration, cancellation, certificates etc.
- studentservice-cg@uu.se