Bachelor's Programme in Game Design and Graphics

180 credits

Programme syllabus, HSG1K

Code
HSG1K
Finalised by
The Faculty Board of Arts, 9 June 2026
Registration number
HISTFILFAK 2026/26
Responsible faculty
Faculty of Arts
Responsible department
Department of Game Design

Entry requirements

General entry requirements and Mathematics level 2a or level 2b or level 2c, English level 2, or Mathematics 2a or 2b or 2c, English 6

Aims

The programme aims to give the students an education that prepares them for work within the games industry, as self-employed developers or for a continued academic career within the subjects Game design and Expression in convergent media.

Learning outcomes

For a bachelor degree, the student should:

Knowledge and understanding

  • show knowledge and understanding of games and game design as an interactive form of culture and means of communication, including the scientific base of the subject area
  • demonstrate broad skills within scientific and professional areas that problematise the role of the game and game design in social and ethical contexts
  • demonstrate knowledge of available methods in game design and graphics
  • demonstrate an ability to navigate current research and professional topics in both game design and graphics.

Competence and skills

  • independently identify, formulate and solve problems as well as perform tasks within given time frames
  • communicate in an accessible and clarifying way in both speech and writing, with good transparency and a high degree of problematization
  • in the form of games give expression and form, technically and aesthetically, to a knowledge field in order to as strongly as possible arouse and keep the interest with a prospective receiving person
  • individually and in teams identify and formulate issues, seek out and collect information and critically evaluate scientific argumentation with the help of basic scientific theory and method

Judgement and approach

  • collaborate in interdisciplinary project groups and evaluate their own work
  • display progression in their scientific approach, and show ability to identify their own need for more knowledge and developed competence
  • critically value scientific argumentation with the help of fundamental theory and methods within game design
  • show broad knowledge within the scientific and professional areas which problematize games and game design’s role in the context of society and ethics, as well as show insight in the role of knowledge within the human society, and people´s responsibility for how to use it
  • show ability to assess game design in regard to relevant scientific, social and ethical aspects

Layout of the programme

Year 1 (semester 1-2):

Students are introduced to the subjects of game design and graphics through practical development of simple games as well as 2D graphics for games and common theories of game design. The students are also introduced to broader game design theory as well as academic studies and scientific approach.

Year 2 (semester 3-4):

Students deepen their knowledge in game design. Students study systems theory and undertake more comprehensive projects, where their knowledge is applied in the development of games. Students specialize further in graphics by applying their 2D foundation on 3D, from simple objects to environments and characters.

Year 3 (semester 5-6):

The fifth semester of the programme is comprised of 30 credits elective courses. The students may then apply for courses in game design, graphics or other subjects. The students may apply for a full semester (30 c) internship or studies abroad. The last and sixth semester is comprised of one elective course (7.5 c), one theory and methods course (7.5 c) and the Bachelor Degree Project course (15 c).

Degree

Bachelor of Arts with Game Design as main field of study.

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