Game Design 3: System Design
Reading list, Bachelor's level, 5SD066
Main group 1
- Koster, Raph, A theory of fun for game design, Scottsdale, AZ, Paraglyph Press, 2005
- Salen, Katie; Zimmerman, Eric, Rules of play: game design fundamentals, Johanneshov, TPB, 2011
Articles
Articles
Article: Wilcox, Steve, 2013. Procedural diegesis; Treating the game engine as co-author. Firstpersonscholar.com. [Available at: http://www.firstpersonscholar.com/procedural-diegesis/]
Article: Wodtke, Christina, 2017. Five Models for Making Sense of ComplexSystems. Medium.com. https://medium.com/@cwodtke/five-models-for-making-sense-of-complex-systems-134be897b6b3
Article: Cook, Daniel, 2007. The chemistry of game design. Gamasutra. [Available at: http://www.gamasutra.com/view/feature/129948/the_chemistry_of_game_design.php]
Article: Librande, Stone, 2010. One page designs. GDC vault. [Available at: https://www.gdcvault.com/play/1012356/One-Page]
Article: Smith, Harvey, 2010. What happened here? Enviromental storytelling. GDC vault. [Available at: https://www.gdcvault.com/play/1012696/What-Happened-Here-Environmental]