Introduction to Interactive Storytelling
Course, Bachelor's level, 5SD080
Expand the information below to show details on how to apply and entry requirements.
Spring 2027 Spring 2027, Visby, 50%, On-campus, English
- Location
- Visby
- Pace of study
- 50%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Study period
- 18 January 2027–28 March 2027
- Language of instruction
- English
- Entry requirements
-
5 credits in game design
- Selection
-
Higher education credits (maximum 165 credits)
- Fees
- If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application and tuition fees.
- First tuition fee instalment: SEK 15,750
- Total tuition fee: SEK 15,750
- Application deadline
- 15 October 2026
- Application code
- UU-04841
Admitted or on the waiting list?
- Registration period
- 21 December 2026–11 January 2027
- Information on registration from the department
Spring 2027 Spring 2027, Visby, 50%, On-campus, English For exchange students
- Location
- Visby
- Pace of study
- 50%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Study period
- 18 January 2027–28 March 2027
- Language of instruction
- English
- Entry requirements
-
5 credits in game design
Admitted or on the waiting list?
- Registration period
- 21 December 2026–11 January 2027
- Information on registration from the department
About the course
The course deals with the role and use of narrative from a cultural perspective. It gives an introduction to narratology and other models and methods used in literary theory. The course explores the key concepts of interactivity and agency, as well as the specifics, challenges and possibilities of interactive storytelling.
The course has a multidisciplinary foundation, exploring ideas from the fields of ethnology, literature and game design. It gives you a basic understanding of the theory and practice of interactive storytelling. Individual creative work is a central part of the course. The course gives you a deeper understanding of methods of creating interactive content such as narrative structure (linear and non-linear), dramatic character design, the mechanisms of interactive dialogue, computer-generated plots and visual storytelling (the basics of film theory).