Game Design 3: System Design
15 credits
Course, Bachelor's level, 5SD066
Autumn 2024 Autumn 2024, Visby, 50%, On-campus, English Only available as part of a programme
- Location
- Visby
- Pace of study
- 50%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Study period
- 2 September 2024–19 January 2025
- Language of instruction
- English
- Entry requirements
-
30 credits, including 15 credits in game design and 15 credits in either game design, computer science, expression in convergent media or industrial engineering and management.
- Application deadline
- 15 April 2024
- Application code
- UU-54829
Admitted or on the waiting list?
- Registration period
- 25 July 2024–1 September 2024
- Information on registration from the department
About the course
In this course you will explore game systems and their modelling tools. The course will teach you about storytelling through environment design, as well as give more perspectives on how we as designers control the play experience. The course has three modules, where the first deals with theory and level design, the second deals with production and the last module is analytical and contains exercises in performing tests to provide data for improving your design.
Contact
- Study Counsellor Stephanie Noroozy
- gamedesign@speldesign.uu.se
- Study administration: Questions about registration, cancellation, certificates etc.
- studentservice-cg@uu.se