Product Development for Games

15 credits

Course, Bachelor's level, 5SD952

Expand the information below to show details on how to apply and entry requirements.

Location
Visby
Pace of study
50%
Teaching form
On-campus
Instructional time
Daytime
Study period
1 September 2025–18 January 2026
Language of instruction
English
Entry requirements

Project Management with Agile Methods, 7.5 credits

Application deadline
15 April 2025
Application code
UU-54833

Admitted or on the waiting list?

Registration period
24 July 2025–1 September 2025
Information on registration from the department

About the course

Master the complete game production pipeline—from initial concept and game design document to artifact lists, backlogs, staffing, milestones, and financial planning.

The course utilizes technical production software tools for task tracking, version control, staff management, as well as financial planning for game development projects.

During this course, you will deconstruct and analyze previous game projects to identify and synthesize established best practices in game development. It will equip you with industry-standard methods for supervising and managing game development in professional and research settings.

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