Zhihan Lyu

Universitetslektor (tjänstledig) vid Institutionen för speldesign

Telefon:
070-167 99 05
Mobiltelefon:
070-167 99 05
E-post:
zhihan.lyu@speldesign.uu.se
Besöksadress:
Strandgatan 1b (Residenset)
621 57 VISBY
Postadress:
Uppsala universitet, Campus Gotland
62167 Visby
Tjänstledig:
2023-12-20 - 2024-06-30
ORCID:
0000-0003-2525-3074

Kort presentation

I am a Lecturer, an Engineer and a Researcher in Virtual Reality, Digital Twins and Metaverse major in Mathematics and Computer Applied Technology. My research application fields widely range from everyday life to traditional research fields (i.e. Geography and Transportation, Biology and Chemistry, Medicine and Rehabilitation, Industry and Entertainment). During the past years, I have completed several projects successfully on PC, Website, Smartphone and Smartglasses.

Nyckelord

  • artificial intelligence
  • blockchain
  • digital twins
  • human computer interaction
  • internet of things
  • metaverse
  • serious game
  • virtual reality

Biografi

I have started to write computer program since 1998, using FoxBase on 386. A Tank War game has been done in 1999 using QuickBASIC on 486. Hence, I have learned C, C++, C#, Java, HTML, JavaScript, Python, and popular compilers (Visual Studio, Xcode, Eclipse, Matlab).

I am IEEE Senior Member, Fellow of British Computer Society, Fellow of Royal Society for Arts, Fellow of Royal Society for Public Health, Fellow of the Higher Education Academy, ACM Distinguished Speaker, five times Career-long Scientific Influence Rankings of Stanford's Top 2% Scientists, Marie Skłodowska-Curie Fellow, Clarivate Highly Cited Researcher, Elsevier Highly Cited Chinese Researcher, Research.com Computer Science in Sweden Leader Award receiver, AMiner 2023 AI 2000 Most Influential Scholar Award Honorable Mention in Internet of Things. I have contributed 500 papers including more than 100 papers on IEEE/ACM Transactions. I'm Editor-in-Chief of Internet of Things and Cyber-Physical Systems(KeAi), an Associate Editor of ACM Transactions on Multimedia Computing, Communications, and Applications, IEEE Transactions on Intelligent Transportation System, IEEE Transactions on Network and Service Management, IEEE Transaction on Computational Social Systems, IEEE Transactions on Network Science and Engineering, IEEE Consumer Electronics Magazine, Early Career Advisory Board member of IEEE/CAA Journal of Automatica Sinica. I'm General Chair, Co-Chair or TPC of 50 conferences including Area Chair of ACM MM 2021-2024, Workshop Chair of ACM MM 2023, Online Experience Chair of IEEE VR 2023, Sponsorship Chair of MobileHCI 2023, Program Committee member of ACM IUI 2015-2024. I have reviewed 400 papers. I have received more than 20 awards from China, Europe, IEEE. I have supervised the students to get more than 20 awards. I have won 9 Best Paper awards. I have given 80 invited talks for universities and companies in Europe and China. I have given 23 keynote talks for International conferences. My research has been featured by popular news media outlets, including AAAS, SCIENMAG, APNEWS, Fox News, ABC News, CBS News. I have enjoyed research experience at French National Centre for Scientific Research(CNRS)-UPR9080 at Paris in France, at Umea University at Umea in Sweden, at Virtual Environments and Computer Graphics(VECG) group at University College London(UCL) at London in UK, at Event Lab at University of Barcelona at Barcelona in Spain.

Forskning

I have contributed to some projects. Recent years I am working on the combination of VR, IoT and AI, that is Digital Twins, and Human-Computer-Human-Interaction, that is Metaverse.

VR/AR/MR/XR:

WebVRGIS: Web Virtual Reality Geographic Information System

UnityMol: 3D Molecular Visualization with Unity3D

Touchless Interaction: Real-Time Hands/Feet Dynamic Gesture Interaction on Smart Phone/Smart Glass

Rehametrics: EU FP7 ITN(316748): LanPercept - Language and Perception/Virtual Reality Rehabilitation

Open3D: EPSRC(EP/M013685/1): Open3D: Collaborative Editing for 3D Virtual Worlds

MoTIVE: Horizon 2020 ERC Advanced grant(742989) Moments in Time in Immersive Virtual Environments

Serious Game:

MeetDurian: A Location-Based Games to Improve COVID-19 Hygiene Habits

AI:

DecentralizedLearning: Decentralized Collaborative Learning Model based on Blockchain

WaveHeightPrediction: Open Sea and the Offshore Sea Wave Height Prediction Based on LSTM

WaveEnergyPrediction: Prediction Wave Energy by Prediction of Sea Wave Height

UpdatingCAVsModel: Updating Connected and Automated Vehicles (CAVs) Model as the Scanner of Heterogeneous Traffic Flow.

MedicalPrediction: Predicting Disease Using Artificial Intelligence Models

Digital Twins:

WindPowerPrediction: Wind Power Prediction in Digital Twins

DigitalTwinsSewagePlant: Augmented Digital Twins in Sewage Plant

Adaptive3dReconstruction: A 3D Reconstruction Method that can Adapt to Multiple Scales

DigitalTwinsSystemforOilTemperaturePredictionandRoboticArmMaintenance: DigitalTwins System for Oil Temperature Prediction and Robotic Arm Maintenance

Tool:

Literature_Data_Visualization_Analysis: The Visual Analysis Tool for Literature Data.

FellowCited: Count which IEEE/ACM Fellows an author's papers are cited by.

Media

Here are the videos of our two Posters and two Demos on IEEE VR 2022, a Poster on EuroVis 2022, a Poster and two Demos on IEEE VR 2023, two Full papers on ACM MM 2023, a Full paper on ACM IMX 2024.

The Digital Twins of Thor's Hammer Based on Motion Sensing

We use Tesla coils to simulate thunderbolts from Thor's Hammer. It's the preliminary demonstration of Digital Twins of electric.

https://www.youtube.com/watch?v=X_G5Ix7cVaw

Liquid Digital Twins Based on Magnetic Fluid Toy

We can control the magnetic fluid by magnet. This is the preliminary proof of Digital Twins of Liquid.

https://www.youtube.com/watch?v=Cj7O3ug3Rdk

Digital Twins of Wave Energy Generation Based on Artificial Intelligence

Wave energy is the use of wave height drop to generate energy.

https://www.youtube.com/watch?v=zwArVJc-EvU

Digital Twins of Smart Farms

We build Digital Twins of a smart farm. The UI can show the status of every component of the farm in real time.

https://www.youtube.com/watch?v=6TG4UA7WZEk

Virtual Reality Based Human-Computer Interaction System for Metaverse

This work introduces the Metaverse with HCI functions of 3D face reconstruction, handshake and hug, multi-user synchronous editing environment, all information is stored in the blockchain.

https://youtu.be/zPKfuAx2yqI

Multi-scale Metaverse Based on Multidimensional Hash Geocoding

A non-mutagenic multi-dimensional Hash Geocoding can organize and store these data with geographic features, and realize data mapping of different scales from macro to micro.

https://youtu.be/3lsBBtjqIxo

Digital Twins System for Wind Power Forecasting Based on FIG-Transformer

A wind power forecasting system based on the combination of fuzzy information granulation and Transformer model is proposed, which is used for monitoring and forecasting of wind power generation.

https://youtu.be/aOrsoJmtHGo

Augmented Digital Twins for Predictive Automatic Regulation in Sewage Plant

the Digital Twins is applied to the Sewage Plant, and the actual needs of the Sewage Plant are analyzed to solve the problems existing in the Sewage Plant through the Digital Twins.

https://youtu.be/MxbzLPi5Meo

Integration of Multi-scale Spatial Digital Twins in Metaverse

Integration of Multi-scale Spatial Digital Twins in Metaverse Based on Multi-dimensional Hash Geocoding

https://youtu.be/6shLQILXq48

Publikationer

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Zhihan Lyu

FÖLJ UPPSALA UNIVERSITET PÅ

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