Master's Programme in Game Design
120 credits
Do you want to develop a deeper understanding of games as expressive media? Would you like to study the social and cultural effects of games? This two-year Master´s Programme in Game Design prepares you to become a critical and informed voice in the field of games. Emphasis is put on games' societal impact with themes such as ethical game design, meaning-making, representation, inclusion and social justice.
Autumn 2024 Autumn 2024, Visby, 100%, On-campus, English
- Location
- Visby
- Pace of study
- 100%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Start date
- 2 September 2024
- Language of instruction
- English
- Entry requirements
-
Academic requirements
A Bachelor's degree, equivalent to a Swedish Kandidatexamen, from an internationally recognised university.
Language requirements
Proficiency in English equivalent to the Swedish upper secondary course English 6. This requirement can be met either by achieving the required score on an internationally recognised test, or by previous upper secondary or university studies in some countries. Detailed instructions on how to provide evidence of your English proficiency are available at universityadmissions.se.
- Selection
-
Students are selected based on an overall appraisal of previous university studies, a statement of purpose and a digital portfolio of 1-5 items.
Tuition fee-paying students and non-paying students are admitted on the same grounds but in different selection groups.
- Fees
-
If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application and tuition fees.
- First tuition fee instalment: SEK 60,000
- Total tuition fee: SEK 240,000
- Application deadline
- 15 January 2024
- Application code
- UU-M5380
- Additional information
-
In addition to the general supporting documents, you also need to submit the following programme-specific documents:
- a statement of purpose (1 page)
- document(s) certifying your previous work experience (if applicable)
- a digital portfolio of 1–5 items.
Your statement of purpose should explain your motivation for applying to the programme. Take into consideration the programme description and describe in what way your previous experiences (work or educational experiences) are relevant. Highlight one or two of the programme´s courses that you find particularly interesting and explain why.
The digital portfolio may include examples in a variety of media as well as writing samples. Examples of portfolio items:
- Series of digital prototypes or games demonstrating the your breadth and depth of work in the field. lnclude download links, installation and gameplay instructions.
- Board game or physical game. lnclude detailed documentation including video and photographs of gameplay as well as rules.
- Game design document.
- Performance or event. lnclude documentation of project including video, photographs, and script.
- Writing samples such as a scholarly article, essay, or creative writing.
- Creative practice in a professional field (animation, video, film, applications, graphic design, etcetera).
Check the application guide for information on how to apply and what other supporting documents you need to submit.
Autumn 2025 Autumn 2025, Visby, 100%, On-campus, English
- Location
- Visby
- Pace of study
- 100%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Start date
- 1 September 2025
- Language of instruction
- English
- Entry requirements
-
Academic requirements
A Bachelor's degree, equivalent to a Swedish Kandidatexamen, from an internationally recognised university.
Language requirements
Proficiency in English equivalent to the Swedish upper secondary course English 6. This requirement can be met either by achieving the required score on an internationally recognised test, or by previous upper secondary or university studies in some countries. Detailed instructions on how to provide evidence of your English proficiency are available at universityadmissions.se.
- Selection
-
Students are selected based on an overall appraisal of previous university studies, previous work experience, a statement of purpose and a digital portfolio of 1-5 items.
Tuition fee-paying students and non-paying students are admitted on the same grounds but in different selection groups.
- Fees
-
If you are not a citizen of a European Union (EU) or European Economic Area (EEA) country, or Switzerland, you are required to pay application and tuition fees.
- First tuition fee instalment: SEK 60,000
- Total tuition fee: SEK 240,000
- Application deadline
- 15 January 2025
- Application code
- UU-M5380
- Additional information
-
In addition to the general supporting documents, you also need to submit the following programme-specific documents:
- a statement of purpose (1 page)
- document(s) certifying your previous work experience (if applicable)
- a digital portfolio of 1–5 items.
Your statement of purpose should explain your motivation for applying to the programme. Take into consideration the programme description and describe in what way your previous experiences (work or educational experiences) are relevant. Highlight one or two of the programme´s courses that you find particularly interesting and explain why.
The digital portfolio may include examples in a variety of media as well as writing samples. Examples of portfolio items:
- Series of digital prototypes or games demonstrating the your breadth and depth of work in the field. lnclude download links, installation and gameplay instructions.
- Board game or physical game. lnclude detailed documentation including video and photographs of gameplay as well as rules.
- Game design document.
- Performance or event. lnclude documentation of project including video, photographs, and script.
- Writing samples such as a scholarly article, essay, or creative writing.
- Creative practice in a professional field (animation, video, film, applications, graphic design, etcetera).
Check the application guide for information on how to apply and what other supporting documents you need to submit.
About the programme
In the Master's Programme in Game Design at Uppsala University, Campus Gotland, our emphasis is on teaching active game literacy. The aim is for students to be able to responsibly use the expressive and conceptual potential of games and become aware of their impact on society.
Active game literacy means the ability to understand games deeply from a theoretical as well as a practical perspective. It includes being able to analyse existing games, design new play experiences, and gain insight into and awareness of the contexts in which games are created and played. Active game literacy also includes understanding how games can affect their players through rules, mechanics, themes, narrative and audio-visual design.
During the programme, you will investigate questions such as the following.
- What needs to be considered for a game to resonate with its players?
- How can games allow for the exploration of deep ideas and profound experiences?
- What are dark design patterns?
- What are the possibilities, but also the responsibilities, of a game designer?
- How can game design specialists inform the way games are seen in, and impact, society?
Student profile
You do not need any previous game design, game development or programming experience to study the programme. You will be exposed to a wide range of theories and creative methods to aid in the development of your own perspective. If you come to us as - or are going on to become – a journalist, educator, artist, community organiser, activist, experience and exhibit designer or some other kind of creative industry professional, you will be able to use your newly developed active game literacy to inform your work.
You will study at Uppsala University's Campus Gotland, located in Visby on the island of Gotland, Sweden. The student group is small with a wide variety of nationalities.
Degree
The programme leads to the degree of Master of Arts (120 credits) with Game Design as the main field of study. After one year of study, it is possible to obtain a degree of Master of Arts (60 credits).
Content
The Master's programme in Game Design consists of two academic years of full-time studies. The first two semesters contain compulsory courses on the advanced level in game design research and you will take the courses together with students enrolled in the one-year Master's programme in Game Design.
First semester
In the first semester, you will take an introductory course that gives you a review of current research and development work in game design and game studies, emphasising active, critical game literacy regarding the intersection of games and society. You will deepen your knowledge of conceptual game design approaches through practical, creative inquiries in the Game Design Studio course that follows. Parallel to the studio course, you will continue the in-depth, critical reflections on practices and contexts of game design in the course Games and Society.
Second semester
During the first half of the second semester, you take two parallel courses. Critical Making is a theoretically informed, hands-on course, in which the discussion of games as pervasive media is central. In parallel, the course Advanced Game Design Research Methods allows you to develop the questions that interest you the most, in a research or design project. From here you can start working towards your Master's thesis (fourth semester). During the later part of the semester, you will take the course Game Research Prototypes and Game Testing. This course allows you to dive deep into one design so that you can modulate and craft the experience of the players. You will learn how to test the game in order to understand if it works as planned and how it affects players emotionally.
Third semester
The second year provides an opportunity for specialised study. Through the elective courses in the third semester you will be able to delve deeper into your areas of interest. These typically focus on either critical analysis or on informing and practicing design work. One of your alternatives is to participate in Applied Game Design Research to prepare for your thesis work. This course also makes it possible to work with a sponsoring faculty member on a research project. You can also choose to apply for an exchange programme to study one semester at one of our partner institutions.
Fourth semester
The thesis concludes your studies during the fourth semester. It must be based on theoretical research, have a clear problem statement and be conducted in a methodologically sound, rigorous and ethical way. We encourage practice-based work and for this, the Department of Game Design has equipment and resources for you to use.
Courses within the programme
See the programme outline for courses within the programme.
Study abroad
Exchange studies are best to carry out during the third semester. You can either apply to the University's central partner universities or the partner universities that collaborate with the Department.
Learning experience
The instruction in the programme combines seminars, lectures, hands-on game design workshops, project work (both in groups and individually), and design critiques through instructors and peers. New concepts and theories are introduced through poignant lectures and are, where appropriate, applied to practice. You are expected to show initiative and work independently to hone your academic and design skills and develop your identity and voice as a scholar, creator and game design researcher. You will learn a range of game design-relevant theories and methods. Furthermore, you will articulate your newfound knowledge in written and oral reports.
You will study at Uppsala University's Campus Gotland, located in Visby on the island of Gotland. The island is in the Baltic Sea between the mainland of Sweden and the Baltic States. Visby is the best-preserved Medieval town in Scandinavia and a UNESCO World Heritage Site.
The language of instruction is exclusively English and you will study and collaborate with students from all over the world.
Career
With our particular approach to the integration of theory and practice, we aim to strike a balance that opens up numerous career pathways for our students. Students can enter the game industry themselves, should they already come with a background in game development, or go the academic route. The skills and knowledge gained from the programme can be applied to all areas and professions that require effective, compelling communication, leadership and problem-solving skills.
This degree is best suited for those who use it as a complement to already existing skills or in an established profession where a deepened, critical, active game literacy - including games' expressive potential and impact on society - is of particular relevance.
Graduating from the Master's Programme in Game Design, you can harness the benefits of games and play to communicate important ideas, engage in further studies at the PhD level and/or shape the public conversation around this medium. This equips our alumni to act as consultants for the game industry as well as to contribute to an informed public conversation and more in-depth use of games as a medium.
Career support
During your time as a student, UU Careers offers support and guidance. You have the opportunity to take part in a variety of activities and events that will prepare you for your future career.
Is this programme right for you?
Read interviews with our students.
Study in Visby
What is it like studying at Campus Gotland?
Register your interest
Keep updated about the application process.
Contact
- For questions about the programme, please contact the study counsellor at Campus Gotland:
- studievagledning-cg@uu.se
- For admissions-related or general information, please contact our applicant support team:
- study@uu.se
Students
As a student you will find information about your studies in the student gateway.