Jon Back
Universitetslektor vid Institutionen för informatik och media
- Telefon:
- 018-471 15 25
- Mobiltelefon:
- 073-469 77 67
- E-post:
- jon.back@im.uu.se
- Besöksadress:
- Ekonomikum (plan 3)
Kyrkogårdsgatan 10 - Postadress:
- Box 513
751 20 UPPSALA
Ladda ned kontaktuppgifter för Jon Back vid Institutionen för informatik och media
Kort presentation
Med ett intresse för design av lek, spel och lekfulla aktiviteter har han fokuserat på hur design påverkar engagemang, känslor och upplevelser. Jon har tidigare studerat och jobbat med programmering och design och gick därifrån vidare mot kommunikation med ett pedagogiskt fokus och spel som främsta verktyg. Han har designat både levande rollspel och publicerat brädspel, både för utbildning och för nöje.
Jon finns även på www.jonback.se eller på de flesta sociala medier under @jonbck
Nyckelord
- populärvetenskap
- internet of things
- interaction
- qualitative methods
- human computer interaction
- interaction design
- creativity
- kvalitativ metod
- människa-datorinteraktion
- games
- play
- game design
- spel
- lek
- speldesign
- activity
- activity design
- activities
- experience
- experiences
- experience design
- gamification
- playification
- aktivitet
- aktiviteter
- aktivitetsdesign
- upplevelse
- upplevelsedesign
- erfarenhet
- erfarenhetsdesign
- design
- design science
- designforskning
- play design
- lekfullhet
- playfulness
- appropriation
- appropriering
Forskning
Nuvarande och tidigare forskningsprojekt i urval:

Publikationer
Senaste publikationer
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Ingår i JMIR Formative Research, 2026
- DOI för Process Evaluation of Interdisciplinary Experiences During the Development of a Serious Game About Radiotherapy for Children: Qualitative Interview Study
- Ladda ner fulltext (pdf) av Process Evaluation of Interdisciplinary Experiences During the Development of a Serious Game About Radiotherapy for Children: Qualitative Interview Study
-
Rethinking consent in human-machine interactions: beyond yes and no models
Ingår i AAR Adjunct '25, s. 1-5, 2025
- DOI för Rethinking consent in human-machine interactions: beyond yes and no models
- Ladda ner fulltext (pdf) av Rethinking consent in human-machine interactions: beyond yes and no models
-
The GenderCrusher: Exploring queer critique of facial recognition algoritms
Ingår i AAR Adjunct '25, s. 1-4, 2025
-
Quest for Learning: Pedagogical and Interaction Design Perspectives on Quest Rooms
Ingår i The Proceedings of the 19th European Conference on Games Based Learning, s. 1125-1133, 2025
- DOI för Quest for Learning: Pedagogical and Interaction Design Perspectives on Quest Rooms
- Ladda ner fulltext (pdf) av Quest for Learning: Pedagogical and Interaction Design Perspectives on Quest Rooms
-
Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
Ingår i CHI '25, s. 1-19, 2025
- DOI för Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
- Ladda ner fulltext (pdf) av Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
Alla publikationer
Artiklar i tidskrift
-
Ingår i JMIR Formative Research, 2026
- DOI för Process Evaluation of Interdisciplinary Experiences During the Development of a Serious Game About Radiotherapy for Children: Qualitative Interview Study
- Ladda ner fulltext (pdf) av Process Evaluation of Interdisciplinary Experiences During the Development of a Serious Game About Radiotherapy for Children: Qualitative Interview Study
-
Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Ingår i ACM Transactions on Computer-Human Interaction, 2024
- DOI för Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
- Ladda ner fulltext (pdf) av Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
-
Ingår i Transactions of the Digital Games Research Association (ToDiGRA), s. 147-170, 2024
- DOI för Gamemasters of the Playground: Exploring Children's Leadership Roles when Programming Hybrid Digital-Physical Outdoor Playground Equipment
- Ladda ner fulltext (pdf) av Gamemasters of the Playground: Exploring Children's Leadership Roles when Programming Hybrid Digital-Physical Outdoor Playground Equipment
-
Ingår i JMIR Serious Games, 2024
- DOI för Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot Trial
- Ladda ner fulltext (pdf) av Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot Trial
-
Ingår i JMIR Human Factors, 2022
- DOI för Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer
- Ladda ner fulltext (pdf) av Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer
-
Playing Cool - Winter Weather’s Influence on Location-Based Gaming
Ingår i Proceedings of the ACM on Human-Computer Interaction, s. 1-16, 2021
- DOI för Playing Cool - Winter Weather’s Influence on Location-Based Gaming
- Ladda ner fulltext (pdf) av Playing Cool - Winter Weather’s Influence on Location-Based Gaming
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Designing for Transformative Play
Ingår i ACM Transactions on Computer-Human Interaction, 2017
Doktorsavhandlingar, sammanläggning
Kapitel i böcker, delar av antologi
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Ingår i Hybrid Museum Experiences, s. 177-194, Routledge, 2022
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Ingår i Making Smart Cities More Playable, s. 207-234, Springer, 2020
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Ingår i Game design research, s. 157-170, ETC Press, 2017
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Ingår i Game Research Methods: An Overview, ETC press, 2015
Konferensbidrag
-
Rethinking consent in human-machine interactions: beyond yes and no models
Ingår i AAR Adjunct '25, s. 1-5, 2025
- DOI för Rethinking consent in human-machine interactions: beyond yes and no models
- Ladda ner fulltext (pdf) av Rethinking consent in human-machine interactions: beyond yes and no models
-
The GenderCrusher: Exploring queer critique of facial recognition algoritms
Ingår i AAR Adjunct '25, s. 1-4, 2025
-
Quest for Learning: Pedagogical and Interaction Design Perspectives on Quest Rooms
Ingår i The Proceedings of the 19th European Conference on Games Based Learning, s. 1125-1133, 2025
- DOI för Quest for Learning: Pedagogical and Interaction Design Perspectives on Quest Rooms
- Ladda ner fulltext (pdf) av Quest for Learning: Pedagogical and Interaction Design Perspectives on Quest Rooms
-
Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
Ingår i CHI '25, s. 1-19, 2025
- DOI för Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
- Ladda ner fulltext (pdf) av Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
-
Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling
Ingår i PROCEEDINGS OF THE 13TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION, NORDICHI 2024, 2024
- DOI för Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling
- Ladda ner fulltext (pdf) av Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling
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Let's Dare to Feel About AI: Presenting the Hybrid Interactive Fiction Project P
Ingår i ADJUNCT PROCEEDINGS OF THE 13TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION, NORDICHI 2024, 2024
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Ingår i Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
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Let’s Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds
Ingår i Mindtrek '23, s. 233-244, 2023
- DOI för Let’s Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds
- Ladda ner fulltext (pdf) av Let’s Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds
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Involving children treated for cancer in developing a serious game about radiotherapy
Ingår i Congress of the International Society of Peadiatric Oncology (SIOP)., 2022
-
Ingår i Extended abstracts of the 2021 CHI conference on human factors in computing systems (CHI'21), 2021
-
Value Driven Design for Playful Technology Enhanced Installations in Public Settings
Ingår i C&C '21, 2021
- DOI för Value Driven Design for Playful Technology Enhanced Installations in Public Settings
- Ladda ner fulltext (pdf) av Value Driven Design for Playful Technology Enhanced Installations in Public Settings
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Sensitizing Scenarios: Sensitizing Designer Teams to Theory
Ingår i Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, s. 1-13, 2020
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Larping (Live Action Role Playing) as an Embodied Design Research Method
Ingår i DIS’19 Companion, 2019
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Ingår i CHI EA '19 EXTENDED ABSTRACTS, 2019
-
the Quest: An Escape Room Inspired Interactive Museum Exhibition
Ingår i CHI PLAY '19 Extended Abstracts, s. 81-86, 2019
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Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations
2018
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GIFT: Hybrid Museum Experiences through Gifting and Play
Ingår i Proceedings of the Workshop on Cultural Informatics, s. 31-40, 2018
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Activity as the Ultimate Particular of Interaction Design
Ingår i Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, s. 3390-3402, 2017
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Design, Appropriation, and Use of Technology in Larps
Ingår i Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17), 2017
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Designing for Children's Outdoor Play
Ingår i Proceedings Of The 2016 ACM Conference On Designing Interactive Systems, s. 28-38, 2016
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Designing Children’s Digital-Physical Play in Natural Outdoors Settings
Ingår i CHI Extended Abstracts, 2016
- DOI för Designing Children’s Digital-Physical Play in Natural Outdoors Settings
- Ladda ner fulltext (pdf) av Designing Children’s Digital-Physical Play in Natural Outdoors Settings
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DigiFys: The interactive play landscape
2015
- DOI för DigiFys: The interactive play landscape
- Ladda ner fulltext (pdf) av DigiFys: The interactive play landscape
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Codename Heroes – Designing for Experience in Public Places in a Long Term Pervasive Game
Ingår i Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
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‘Knock Once for Yes’ – Knocking as Feedback in the Location-Based Game Passing On
Ingår i Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
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"We are two strong women": Designing Empowerment in a Pervasive Game
Ingår i Defragging game studies, 2013
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Talking it Further: From Feelings and Memories to Civic Discussions In and About Places
2012