Karin Johansson
Doktorand vid Institutionen för informatik och media
- E-post:
- karin.b.johansson@im.uu.se
- Besöksadress:
- Ekonomikum (plan 3)
Kyrkogårdsgatan 10 - Postadress:
- Box 513
751 20 UPPSALA
Ladda ned kontaktuppgifter för Karin Johansson vid Institutionen för informatik och media
Kort presentation
Mitt forskningsintresse fokuserar kring hur man designar för social interaktion, och hur man designar för sociala upplevelser relaterade till hållbarhet, lekfullt lärande och interaktivt berättande, genom att kombinera fysiska och digitala lösningar. Jag har en bakgrund som designer, egenföretagare och projektledare och min forskning är praktikernära, ofta genom en research-through-design-ansats, där jag ingår i designteam som utvecklar och samtidigt studerar designprocesser och designlösningar.

Publikationer
Senaste publikationer
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Design for Societal Values: Co-Designing Cultural Interventions with Societal Value Stakeholders
2026
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Ingår i Education and Analog Role-Playing Games, s. 232-279, CRC Press, 2026
- DOI för Mapping the Design Terrain between Live Action Role-Playing Games and Deliberative Events for Democratic Skill Development
- Ladda ner fulltext (pdf) av Mapping the Design Terrain between Live Action Role-Playing Games and Deliberative Events for Democratic Skill Development
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Playing a Role in Democracy: Political Live Action Role-playing Games, Activism, and Deliberation
Ingår i Education and Analog Role-Playing Games, s. 187-231, CRC Press, 2026
- DOI för Playing a Role in Democracy: Political Live Action Role-playing Games, Activism, and Deliberation
- Ladda ner fulltext (pdf) av Playing a Role in Democracy: Political Live Action Role-playing Games, Activism, and Deliberation
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Quest for Learning: Pedagogical and Interaction Design Perspectives on Quest Rooms
Ingår i The Proceedings of the 19th European Conference on Games Based Learning, s. 1125-1133, 2025
- DOI för Quest for Learning: Pedagogical and Interaction Design Perspectives on Quest Rooms
- Ladda ner fulltext (pdf) av Quest for Learning: Pedagogical and Interaction Design Perspectives on Quest Rooms
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Integrating Systems, Design, and Futuristic Thinking for Sustainable Complex Systems Design
Ingår i 2025 13th International Conference on Information and Education Technology, s. 411-419, 2025
Alla publikationer
Artiklar i tidskrift
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Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Ingår i ACM Transactions on Computer-Human Interaction, 2024
- DOI för Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
- Ladda ner fulltext (pdf) av Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
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Playing Cool - Winter Weather’s Influence on Location-Based Gaming
Ingår i Proceedings of the ACM on Human-Computer Interaction, s. 1-16, 2021
- DOI för Playing Cool - Winter Weather’s Influence on Location-Based Gaming
- Ladda ner fulltext (pdf) av Playing Cool - Winter Weather’s Influence on Location-Based Gaming
Doktorsavhandlingar, sammanläggning
Kapitel i böcker, delar av antologi
-
Ingår i Education and Analog Role-Playing Games, s. 232-279, CRC Press, 2026
- DOI för Mapping the Design Terrain between Live Action Role-Playing Games and Deliberative Events for Democratic Skill Development
- Ladda ner fulltext (pdf) av Mapping the Design Terrain between Live Action Role-Playing Games and Deliberative Events for Democratic Skill Development
-
Playing a Role in Democracy: Political Live Action Role-playing Games, Activism, and Deliberation
Ingår i Education and Analog Role-Playing Games, s. 187-231, CRC Press, 2026
- DOI för Playing a Role in Democracy: Political Live Action Role-playing Games, Activism, and Deliberation
- Ladda ner fulltext (pdf) av Playing a Role in Democracy: Political Live Action Role-playing Games, Activism, and Deliberation
Konferensbidrag
-
Quest for Learning: Pedagogical and Interaction Design Perspectives on Quest Rooms
Ingår i The Proceedings of the 19th European Conference on Games Based Learning, s. 1125-1133, 2025
- DOI för Quest for Learning: Pedagogical and Interaction Design Perspectives on Quest Rooms
- Ladda ner fulltext (pdf) av Quest for Learning: Pedagogical and Interaction Design Perspectives on Quest Rooms
-
Integrating Systems, Design, and Futuristic Thinking for Sustainable Complex Systems Design
Ingår i 2025 13th International Conference on Information and Education Technology, s. 411-419, 2025
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Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling
Ingår i PROCEEDINGS OF THE 13TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION, NORDICHI 2024, 2024
- DOI för Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling
- Ladda ner fulltext (pdf) av Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling
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Interactive Storytelling for Communities, Heritage and Public Engagement
Ingår i ADJUNCT PROCEEDINGS OF THE 13TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION, NORDICHI 2024, 2024
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Let’s Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds
Ingår i Mindtrek '23, s. 233-244, 2023
- DOI för Let’s Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds
- Ladda ner fulltext (pdf) av Let’s Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds
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Towards Advancing Body Maps as Research Tool for Interaction Design
Ingår i TEI '23, s. 1-9, 2023
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Ingår i Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
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Sensitizing Scenarios: Sensitizing Designer Teams to Theory
Ingår i Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, s. 1-13, 2020
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Larping (Live Action Role Playing) as an Embodied Design Research Method
Ingår i DIS’19 Companion, 2019