Transformativ speldesign 1
7,5 hp
Litteraturlista, Avancerad nivå, 5SD322
Litteraturlista - Obligatorisk kurslitteratur
All kurslitteratur tillhandahålls digitalt för kursens studenter. Den här listan kompletteras med video-inspelningar och rekommenderad litteratur på kurssidan.
- Aarebrot, Erik; Nielsen, Martin, Prisoner for a Day: Creating a Game Without Winners, Oslo, Norway:Fantasiforbundet (ed. Martin Eckoff Andresen), 2012, In Playing the Learning Game: A Practical Introduction to Educational RoleplayingObligatorisk (Artikeln finns tillgänglig i digital form via kurssidan.)
- Balzac, Stephen, The Use of Structured Goal Setting in Simulation Design, Los Angeles, CA:Wyrd Con, 2013, Wyrd Con Companion Book 2013- free accessObligatorisk (Red. Sarah Lynne Bowman och Aaron Vanek. s. 18–21 (3 sidor))
- Bartenstein, Lennart, Larp in Cognitive Behavioral Therapy: Making Larp a Standard Method, Nordiclarp.org, April 22, 2022, On Line Article - Free AccessObligatorisk
- Beltrán, Whitney Strix, Why Minority Settings in RPGs Matter, Tor.com, 2015, Tor.com, April 27 - Full online articleObligatorisk
- Bloom's Taxonomy is a Hierarchical Framework for Cognition and Learning Objectives, TeachThought University, 2022, TeachThought Staff - web pageObligatorisk
- Bowman, Sarah Lynne, Educational Live Action Role-playing Games: A Secondary Literature Review, Los Angeles, CA: Wyrd Con, 2014, Wyrd Con Companion Book 2014 - free accessObligatorisk (s. 112–131 (19 sidor))
- Bowman, Sarah Lynne, The Mixing Desk of Edu-Larp, Workshop for Edu-Larp Conference 2018/Dept. for Game Design, 2018, Workshop for Edu-Larp Conference (login required)Obligatorisk
- Brown, Maury, Creating a Culture of Trust through Safety and Calibration Larp Mechanics, Nordiclarp.org, 2016, Nordiclarp.org, September 9Obligatorisk
- Brown, Maury, Post-Play Activities for Larp: Methods and Challenges, Analog Game Studies, 2018, Analog Game Studies V, no. II (June 2)Obligatorisk
- Bruun, Jesper, Pre-larp Workshops as Learning Situations - Matching Intentions with Outcome, Nordiclarp.org, 2011, Think Larp: Academic Writings from KP2011Obligatorisk (Red. Thomas Duus Henriksen, Christian Bierlich, Kasper Friis Hansen och Valdemar Koelle. s. 194–215 (21 s.I)
- Crookall, David, Engaging (in) Gameplay and (in) Debriefing, Ingår i: Simulation & gaming, vol. 45, nr. 4-5, 2014, s. 416–427Obligatorisk (11 sidor)
- George, Ajit, Ajit George: The Beautiful Challenge Of Bringing India To D&D's Ravenloft, Department of Game Design/terribleminds, 2021, Chuck Wendig: Terrible Minds, November 18Obligatorisk
- Koljonen, Johanna m.fl., Glossary, Ingår i: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019, s. 411–419Obligatorisk
- Henry, Elsa S., Reimagining Disability in Role-Playing Games, Analog Game Studies, 2015, Analog Game Studies II, no. II (February 2)Obligatorisk
- Holkar, Mo, Workshop Practice: A Functional Workshop Structure Method., Denmark: Rollespils Akademiet, 2015, The Knudepunkt 2015 Companion Book (Charles Bo Nielsen ed.) pdf.Obligatorisk (s. 148–155 (7 sidor))
- Jones, Shelly, Blinded by the Roll: The Critical Fail of Disability in D&D, Analog Game Studies, 2018, Analog Game Studies V, no. I (March 5)Obligatorisk
- Kangas, Kaisa, Playing the Stories of Others, Nordiclarp.org, 2017, Nordiclarp.org, February 18Obligatorisk (Även i: "Once Upon a Nordic Larp... Twenty Years of Playing Stories", edited by Martine Svanevik, Linn Carin Andreassen, Simon Brind, Elin Nilsen, and Grethe Sofie Bulterud Strand. s. 152–158. Oslo, Norway: Knutepunkt. (Boken är inte till salu))
- Kessock, Shoshana, Cultural Appropriation and Larp, Ingår i: The cutting edge of nordic larp: Knutpunkt 2014, Malmö, Knutpunkt, 2014, s. 125–134, On Line Chapter - Free AccessObligatorisk
- Mochocki, Michal, Edu-Larp as Revision of Subject-Matter Knowledge, Ingår i: International journal of role-playing, nr. 4, 2013, s. 55–75, Full online articleObligatorisk (20 sidor)
- Stenros, Jaakko; Montola, Markus, Basic Concepts in Larp Design, Ingår i: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019, s. 16–21Obligatorisk (5 sidor)
Användbart material for arbetsuppgifter - välj en (1)
Observera: Ur den här listan, "Användbart material" kan du som student välja en (1) resurs att analysera. Antagna studenter kan också se valbara videofilmer och detaljerade instruktioner för kursuppgifterna i Studium.
- Arbjørn, Jesper Heebøl, The Narrative Experience, Nordiclarp.org (February 28), 2018, On Line Article - Free Access
- Barkholt-Spangsbo, Troels; Arbjørn, Jesper Heebøll, Emergent Stories and Directed Narratives, Ingår i: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019, s. 121–130
- Brind, Simon, Narrative Design, Ingår i: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019 (s. 110–120 (10 s.))
- Dahlberg, Johan; Back, Jon, Rules are Magic: What Larp Can Learn From Narrative RPGs, Department of Game Design/Nordiclarp.org, 2021, Nordiclarp.org, May 31
- Wilson, Danny, Designing the Mechanics You Need, Ingår i: Larp design: creating role-play experiences, Kbh., Landsforeningen Bifrost, 2019, s. 238–250
All kurslitteratur tillhandahålls digitalt för kursens studenter. Den här listan kompletteras med video-inspelningar och rekommenderad litteratur på kurssidan.
* Obligatorisk