AI simulations as training against disinformation in schools (AI SimEDes)
Description
A digital classroom for difficult questions
How should teachers respond to disinformation, conspiracy theories, and propaganda in the classroom? What happens when students bring up sensitive topics such as election fraud, Quran burnings, or rumours about authorities? In a new research project, we are developing a digital simulation environment where teachers and student teachers can practice doing just that - using AI, gaming technology, and research on what works in education.
The aim is to strengthen Swedish schools by providing teachers with a safe and realistic training tool to deal with complex and controversial social issues - and ultimately help build a stronger psychological defence against information influence.
What is the project about?
We are building an interactive AI-based learning environment where participants meet digital avatars - 'learners' who ask questions, question and sometimes provoke. These avatars react differently depending on how the teacher acts. The idea is to create a safe, game-based classroom where you can try out different teaching strategies, get feedback and reflect on your choices. The environment is based on real classroom data and expert feedback.
The training is aimed at both student teachers and practising teachers, with a particular focus on social studies and school democracy education.
Why is this needed?
In today's society, disinformation spreads quickly, even among young people. Teachers are often on the frontline, but sometimes lack the tools to feel confident teaching sensitive topics. Using AI simulations, we can give them the opportunity to practice in advance, in a real-world environment without risk. This strengthens their confidence, leadership, and ability to foster an open and respectful dialogue in the classroom.
Here's how it works
- We develop and test the simulation platform in collaboration with teachers and teacher training programmes.
- The avatars are built using the Unreal Engine game engine and AI tools such as Convai, and they act based on real student profiles.
- During the exercises, the participant receives feedback based on scientific observation protocols with a focus on subject didactics
- The research team is evaluating the impact of the training using questionnaires, interviews and video-based observations.
The project builds on the experience of other initiatives such as SEGA:D, Nyhetsvärderaren and GÄCKA.
What is the result?
A freely available AI-based learning platform for Swedish schools and teacher training programmes - a concrete and free support to teachers across the country. At the same time, the project contributes new knowledge about how digital tools can be used to prevent disinformation and strengthen democracy.
Contact
Thomas Nygren
Professor of Education with specialisation in History and Social Studies
thomas.nygren@edu.uu.se
Co-operation partners
Uppsala University
Malin Tväråna (critical thinking in social studies), Evgeniia Efimova (controversial issues in education)
Linköping University
Marcus Samuelsson and Per-Olof Hansson (leadership and simulations and social studies)
Inland Norway University of Applied Sciences (INN)
Steven Bachelder and the UPEXRE group (game development and extended reality)
Publications from the project
Nygren, T., Samuelsson, M., Hansson, P.-O., Efimova, E., & Bachelder, S. (2025). AI versus Human Feedback in Mixed Reality Simulations: Comparing LLM and Expert Mentoring in Preservice Teacher Education on Controversial Issues. International Journal of Artificial Intelligence in Education (accepted for publication).