Bachelor's Programme in Game Design and Programming
Outline, HSP1K
- Code
- HSP1K
- Finalised by
- The Faculty Board of Arts, 18 September 2024
- Registration number
- HISTFILFAK 2024/28
Semester 1
- Game Design 1: Introduction, 15 credits (5SD065)Compulsory Main field(s) of study and in-depth level: Game Design G1N
5SD065, Game Design 1 runs at 50 % study pace the full semester (20 weeks).
- Introduction to C++ for Game Developers, 7.5 credits (5SD816)Compulsory Main field(s) of study and in-depth level: Game Design G1N, Software Engineering G1N
- 2D Game Programming with C++, 7.5 credits (5SD817)Compulsory Main field(s) of study and in-depth level: Game Design G1F, Software Engineering G1F
Courses 5SD816 and 5SD817 run at 50 % study pace during 10 weeks each and parallell to Game Design 1.
Semester 2
- Game Design 2: Game Development, 7.5 credits (5SD064)Compulsory Main field(s) of study and in-depth level: Game Design G1F
- Linear Algebra, Trigonometry and Geometry, 7.5 credits (5SD901)Compulsory Main field(s) of study and in-depth level: Mathematics G1F
Courses 5SD064 and 5SD901 run parallell to each other at 50 % study pace, during the first 10 weeks of the semester.
- Game Production 1: Arcade Games, 15 credits (5SD071)Compulsory Main field(s) of study and in-depth level: Game Design G1F
5SD071, Game Production 1 runs at 100 % study pace (fulltime) during the second half of the semester.
Semester 3
- Game Design 3: System Design, 15 credits (5SD066)Compulsory Main field(s) of study and in-depth level: Game Design G1F
5SD066, Game Design 3 runs at 50 % study pace for the full semester (20 weeks).
- Programming with C/C++ 4: Computer Games in 2D, 7.5 credits (5SD814)Compulsory Main field(s) of study and in-depth level: Computer Science G1F
- Real-Time Graphics Programming for Games 1, 7.5 credits (5SD805)Compulsory Main field(s) of study and in-depth level: Computer Science G1F
Courses 5SD814 and 5SD805 run at 50 % study pace during 10 weeks each and parallell to 5SD066, Game Design 3.
(From Autumn 2026, 2 new courses will replace 5SD814 and 5SD805.)
Semester 4
- Game Design 4: Level Design, 7.5 credits (5SD055)Compulsory Main field(s) of study and in-depth level: Game Design G1F
- AI Programming 1, 7.5 credits (5SD806)Compulsory Main field(s) of study and in-depth level: Computer Science G1F
Courses 5SD055 and 5SD806 run parallell at 50 % study pace during the first 10 weeks of the semester.
(From Spring semester 2027 5SD806 will be replaced by a new course, 7.5 credits.)
- Game Production 2: Vertical Slice, 15 credits (5SD075)Compulsory Main field(s) of study and in-depth level: Game Design G2F
5SD075, Game Production 2 runs at 100 % study pace (fulltime) during the last 10 weeks of the semester.
Semester 5
30 credits of elective courses or study abroad
Semester 6
- Game Design 5: Theory and Method, 7.5 credits (5SD069)Compulsory Main field(s) of study and in-depth level: Game Design G2F
During the first 10 weeks of the semester, the students will also take an elective course, 7.5 credits, in parallell to 5SD069, Game Design 5.
- Degree Project in Game Design, 15 credits (5SD034)Compulsory Main field(s) of study and in-depth level: Game Design G2E
5SD034, Degree Project in Game Design, runs with 100 % study pace (fulltime) during the final 10 weeks of the semester.
* Compulsory