Real-Time Graphics Programming for Games 1
7.5 credits
Course, Bachelor's level, 5SD805
Autumn 2024 Autumn 2024, Visby, 50%, On-campus, English Only available as part of a programme
- Location
- Visby
- Pace of study
- 50%
- Teaching form
- On-campus
- Instructional time
- Daytime
- Study period
- 11 November 2024–19 January 2025
- Language of instruction
- English
- Entry requirements
-
Programming with C/C++ 1: Introduction, 5 credits, and Programming with C/C++ 2: Algorithms, Data Structures and Design Patterns, 5 credits, and Programming with C/C++ 3: Computer Games in 2D, 5 credits, and Linear Algebra, Trigonometry and Geometry, 7.5 credits
- Application deadline
- 15 April 2024
- Application code
- UU-54832
Admitted or on the waiting list?
- Registration period
- 14 October 2024–10 November 2024
- Information on registration from the department
About the course
The objective of the course is to give an introduction to programming real-time graphics with C/C++ using a low-level graphics API such as OpenGL or DirectX. The course goes through a modern rendering pipeline and its different stages, primitive transformation, depth buffering, programming shaders for the GPU (Graphics Processing Unit), polygon rasterisation, texturing and sampling, lighting models and view frustum culling.
Contact
- Study Counsellor Stephanie Noroozy
- gamedesign@speldesign.uu.se
- Study administration: Questions about registration, cancellation, certificates etc.
- studentservice-cg@uu.se