Ossian Nordgren
PhD student at Department of Information Technology; Vi3; Human Machine Interaction
- Telephone:
- +46 18 471 54 52
- E-mail:
- ossian.nordgren@it.uu.se
- Visiting address:
- Hus 10, Regementsvägen 10
- Postal address:
- Box 524
751 20 UPPSALA
Short presentation
My research focuses on the relationship between the digital, social, and ecological. Over the course of my PhD, I will be part of the "Game on? Identifying Environmentally Sustainable Trajectories for Video Games", which aims to holistically map gaming in Sweden and project possible sustainable futures for the practice.
Previously i have studied the future imaginaries of Vietnamese blockchain professionals and the interrelationship between play and labor amongst Swedish Twtich.tv Streamers.
Keywords
- anthropology
- futures studies
- socio-technical systems
- digital media and politics
- digital infrastructures
- digital etnografi
- more-than-human humanities
- science and technology studies
- video games
- environment and sustainability
- critical digital studies
- economic anthropology
- heterodox value theory
- digital media ecology
Biography
My academic background is rooted in Social Anthropology, having earned both my BSC and MA degrees from Stockholm University. However, my intellectual curiosity has always drawn me towards interdisciplinary endeavors, particularly within the realm of digital studies. As a doctoral candidate in the department, I am excited to be a part of the research project, 'Game on? Identifying Environmentally Sustainable Trajectories for Video Games,' funded by the Swedish Energy Agency.
In this endeavor, I will collaborate with supervisors, Mike Hazas and Per Fors, alongside other members of the project team from The Royal Institute of Technology (KTH), Bristol University, and industry partners from the Swedish Gaming sector, including Dataspelsbranschen. Our shared mission is to comprehensively chart the landscape of Swedish gaming and project pathways for sustainable futures. My role within the research team will involve the application of a diverse array of ethnographic methods across various facets of Swedish gaming. This will encompass a wide spectrum of gamers, from casual mobile players to hardcore 'power-gamers,' digital content creators in the gaming sphere, industry advocates, indie and corporate game developers, gaming executives, and beyond. This extensive scope is designed to provide a holistic understanding of the ecological impact of gaming in Sweden within its broader context(s).
Central to my research interests are critical and engaged explorations of the digital realm, economic and ecological anthropology, and the examination of future imaginaries. Previously, I conducted research on how Vietnamese blockchain professionals envision, enact, and negotiate the future. This study was grounded in multi-modal ethnographic fieldwork conducted in Hanoi and Saigon (Ho Chi Minh City), as well as digital ethnography. Additionally, I delved into the interplay between play and labor among Swedish video-game live streamers on Twitch.Tv. In this project, I interviewed streamers and observed their live broadcasts, taking on the role of a streamer myself to gain firsthand experience and insight into the daily realities of streaming and labor under the platform economy.

Publications
Selection of publications
-
Part of Proceedings of the 2nd International Workshop on Low Carbon Computing, 2026
- DOI for Hot Games: Towards a Holistic Assessment of the Planet Warming Emissions of Video Games based on 2024-2025 Data
- Download full text (pdf) of Hot Games: Towards a Holistic Assessment of the Planet Warming Emissions of Video Games based on 2024-2025 Data
-
Rendering Resistance: Making Defiant Games
Part of The Game Needs to Change, CRC Press, 2025
-
Part of Corporate Responsibility Research Conference CRRC 2025: 'Planetary Boundaries and the Sustainability Transition: The Great Disconnect?', p. 41-41, 2025
-
Thinking with Digital Sufficiency
2024
Recent publications
-
Part of Proceedings of the 2nd International Workshop on Low Carbon Computing, 2026
- DOI for Hot Games: Towards a Holistic Assessment of the Planet Warming Emissions of Video Games based on 2024-2025 Data
- Download full text (pdf) of Hot Games: Towards a Holistic Assessment of the Planet Warming Emissions of Video Games based on 2024-2025 Data
-
Rendering Resistance: Making Defiant Games
Part of The Game Needs to Change, CRC Press, 2025
-
Part of Corporate Responsibility Research Conference CRRC 2025: 'Planetary Boundaries and the Sustainability Transition: The Great Disconnect?', p. 41-41, 2025
-
Thinking with Digital Sufficiency
2024
All publications
Chapters in book
-
Rendering Resistance: Making Defiant Games
Part of The Game Needs to Change, CRC Press, 2025
Conference papers
-
Part of Proceedings of the 2nd International Workshop on Low Carbon Computing, 2026
- DOI for Hot Games: Towards a Holistic Assessment of the Planet Warming Emissions of Video Games based on 2024-2025 Data
- Download full text (pdf) of Hot Games: Towards a Holistic Assessment of the Planet Warming Emissions of Video Games based on 2024-2025 Data
-
Part of Corporate Responsibility Research Conference CRRC 2025: 'Planetary Boundaries and the Sustainability Transition: The Great Disconnect?', p. 41-41, 2025
-
Thinking with Digital Sufficiency
2024