Lars Oestreicher
Senior Lecturer/Associate Professor at Department of Information Technology; Vi3; Human Machine Interaction
- Telephone:
- +46 18 471 10 47
- Mobile phone:
- +46 73 469 70 71
- E-mail:
- Lars.Oestreicher@it.uu.se
- Visiting address:
- Hus 10, Regementsvägen 10
- Postal address:
- Box 337
751 05 UPPSALA
Short presentation
My research interest can be exemplified by a project together with Årsta special school in Uppsala. We have created possibilities for children with severe impairments to play their own music through the use of Information Technology. The project is named "The Mumin project" where the acronym translates into "Maximal Output - Minimal Interaction".
Another interest is the relationship between AI and Art.
Apart from the project I also teach User Interface Programming and Non-excluding Design.
Keywords
- artificial intelligence
- disability research
- non-excluding design
- universal design
- usability
- user interface programming
- art generation-interpretation

Publications
Selection of publications
Human-Computer Interaction – INTERACT 2009: Part I
2009
Human-Computer Interaction – INTERACT 2009: Part II
2009
Teaching HCI from Real World Examples: Furnishing creativity?
Part of Creativity 3, 2007
EISH – Exercises in Studying HCI
Part of Creativity 3, 2007
User Expectations on Human-Robot Co-operation
Part of RO-Man 2006, 2006
Part of KES 2005, 2005
Involving Users in the Design of a Mobile Office Robot
Part of IEEE Transactions on Systems, Man and Cybernetics, p. 113-124, 2004
Teaching Human-Computer Interaction: Qualitative Support for an Alternative Approach
Part of Usability, p. 267-281, 2002
Användaranpassad utformning av en
2001
DESIGN VERSUS DESIGN – FROM THE SHAPING OF PRODUCT TO THE CREATION OF USER EXPERIENCES
2000
User Centered Design for Intelligent Service Robots
Part of ROMAN 2000 - 9th IEEE Conference on Robot-Human Interaction, 2000
Six Golden Rules to Shake the Student's Mind
1999
Office Automation and Users' Need for Support
Part of Behaviour and Information Technology, p. 501-514, 1991
Executable Formal Descriptions for Software Design: Logic and Logic Programming as a Design Tool
1991
Part of Selected papers of the 6th Interdisciplinary Workshop on Informatics and Psychology, p. 253-288, North-Holland, Amsterdam, 1987
Recent publications
Part of Ethics and Sustainability in Digital Cultures, p. 31-48, Routledge, 2024
From Visual Forms to Metaphors: Targeting Cultural Competence in Image Analysis
Part of Proceedings of the 6th Digital Humanities in the Nordic and Baltic Countries Conference (DHNB 2022), p. 343-351, 2022
Cognitive Chunks as Neural Activity: Is it Possible to see What you Think?
Part of Proceedings Of The 10th IEEE International Conference On Cognitive Infocommunications, p. 199-204, 2019
- DOI for Cognitive Chunks as Neural Activity: Is it Possible to see What you Think?
- Download full text (pdf) of Cognitive Chunks as Neural Activity: Is it Possible to see What you Think?
Future assistive devices: What's at stake for you or me?
Part of XRDS, p. 46-49, 2019
Part of International Journal of Environmental Research and Public Health, 2017
- DOI for A study protocol for applying user participation and co-learning: Lessons learned from the eBalance project
- Download full text (pdf) of A study protocol for applying user participation and co-learning: Lessons learned from the eBalance project
All publications
Articles in journal
Future assistive devices: What's at stake for you or me?
Part of XRDS, p. 46-49, 2019
Part of International Journal of Environmental Research and Public Health, 2017
- DOI for A study protocol for applying user participation and co-learning: Lessons learned from the eBalance project
- Download full text (pdf) of A study protocol for applying user participation and co-learning: Lessons learned from the eBalance project
Involving Users in the Design of a Mobile Office Robot
Part of IEEE Transactions on Systems, Man and Cybernetics, p. 113-124, 2004
Teaching Human-Computer Interaction: Qualitative Support for an Alternative Approach
Part of Usability, p. 267-281, 2002
Office Automation and Users' Need for Support
Part of Behaviour and Information Technology, p. 501-514, 1991
Chapters in book
Part of Ethics and Sustainability in Digital Cultures, p. 31-48, Routledge, 2024
Teaching Human-Computer Interaction from Real World Examples: Furnishing Creativity?
Part of Creativity and HCI:, p. 60-77, Springer, 2009
Part of Selected papers of the 6th Interdisciplinary Workshop on Informatics and Psychology, p. 253-288, North-Holland, Amsterdam, 1987
Conference papers
From Visual Forms to Metaphors: Targeting Cultural Competence in Image Analysis
Part of Proceedings of the 6th Digital Humanities in the Nordic and Baltic Countries Conference (DHNB 2022), p. 343-351, 2022
Cognitive Chunks as Neural Activity: Is it Possible to see What you Think?
Part of Proceedings Of The 10th IEEE International Conference On Cognitive Infocommunications, p. 199-204, 2019
- DOI for Cognitive Chunks as Neural Activity: Is it Possible to see What you Think?
- Download full text (pdf) of Cognitive Chunks as Neural Activity: Is it Possible to see What you Think?
Finding keys for people with mild dementia: Not just a matter of beeping and flashing
Part of Proceedings 8th International Conference on Augmented Cognition, Foundations of Augmented Cognition, p. 315-324, 2014
Challenges from the Future: Bridging the Gaps through HCI Education
Part of Human-Computer Interaction – INTERACT 2013, p. 779-779, 2013
Using cultural analysis as a tool to increase quality in organisational ergonomics
2012
Teaching HCI from Real World Examples: Furnishing creativity?
Part of Creativity 3, 2007
EISH – Exercises in Studying HCI
Part of Creativity 3, 2007
User Expectations on Human-Robot Co-operation
Part of RO-Man 2006, 2006
Part of KES 2005, 2005
User Centered Design for Intelligent Service Robots
Part of ROMAN 2000 - 9th IEEE Conference on Robot-Human Interaction, 2000