Game Design 1: Introduction
15 credits
Reading list, Bachelor's level, 5SD065
A revised version of the reading list is available.
Main group 1
- Adams, Ernest., Fundamentals of game design, 2. ed., Berkeley, Calif., New Riders, cop. 2010Compulsory
- Lidwell, William.; Holden, Kritina.; Butler, Jill, Universal principles of design: 125 ways to enhance usability, influence perception, increase appeal, make better design decisions, and teach through design, Rev. and updated ed., Gloucester, Mass., Rockport, 2010Compulsory
- Hunicke, Robin; LeBlanc, Marc; Zubek, Robert, MDA: A Formal Approach to Game Design and Game Research, Part of: Proceedings, Menlo Park, Calif., AAAI Press, 2004Compulsory
* Compulsory
Syllabus
- Syllabus valid from Autumn 2025
- Syllabus valid from Autumn 2022, version 2
- Syllabus valid from Autumn 2022, version 1
- Syllabus valid from Autumn 2021
- Syllabus valid from Autumn 2020
- Syllabus valid from Autumn 2018
- Syllabus valid from Autumn 2016, version 3
- Syllabus valid from Autumn 2016, version 2
- Syllabus valid from Autumn 2016, version 1