Game Design 1: Introduction
15 credits
Reading list, Bachelor's level, 5SD065
Main group 1
- Adams, Ernest., Fundamentals of game design, 2. ed., Berkeley, Calif., New Riders, cop. 2010Compulsory (The 3rd edition is recommended.)
- Hunicke, Robin; LeBlanc, Marc; Zubek, Robert, MDA: A Formal Approach to Game Design and Game Research, Part of: Proceedings, Menlo Park, Calif., AAAI Press, 2004Compulsory
- Gingold, Chaim, What WarioWare can teach us about Game Design, Institutionen för speldesign, 2005, Game Studies: the international journal of computer game researchCompulsory
- Anthropy, Anna, Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design, 2014Compulsory
- Neuman, William Lawrence, Social research methods: qualitative and quantitative approaches, 7. ed., Harlow, Essex, Pearson, 2014Compulsory
- The Art of Game Design, 3rd Edition, uuuu-uuuuCompulsory
* Compulsory
Syllabus
- Syllabus valid from Autumn 2025
- Syllabus valid from Autumn 2022, version 2
- Syllabus valid from Autumn 2022, version 1
- Syllabus valid from Autumn 2021
- Syllabus valid from Autumn 2020
- Syllabus valid from Autumn 2018
- Syllabus valid from Autumn 2016, version 3
- Syllabus valid from Autumn 2016, version 2
- Syllabus valid from Autumn 2016, version 1