Wilhelmina Statham
Senior Lecturer/Associate Professor at Department of Game Design
- E-mail:
- wilhelmina.statham@speldesign.uu.se
- Visiting address:
- Strandgatan 1b (Residenset)
621 57 VISBY - Postal address:
- Uppsala universitet, Campus Gotland
62167 Visby
Download contact information for Wilhelmina Statham at Department of Game Design
- ORCID:
- 0000-0001-9463-1353
Short presentation
I specialize in interdisciplinary educational technology and inclusive pedagogy in higher education. My work champions student-centric learning through the strategic integration of Universal Design for Learning (UDL), Technology-Enhanced Education (TEE), and ethical AI applications.
Keywords
- Educational Technology
- Technology Enhanced Education (TEE)
- Universal Design for Learning (UDL)
- Inclusive Pedagogy
- AI in Education
- Instructional Design
- Student Mentoring / Supervision
Biography
Dr. Wilhelmina Zoe Statham
Educational Technology | TEE, UDL, Inclusive Pedagogy | AI in Education
I am a Senior Lecturer with the Department of Game Design. My professional journey has been dedicated to cultivating dynamic and inclusive learning environments through student-centric pedagogy that embraces the diverse realities of all learners, including neurodivergent students.
My core expertise lies at the intersection of educational technology, Technology-Enhanced Education (TEE), Universal Design for Learning (UDL), and inclusive pedagogies. I am passionate about leveraging cutting-edge tools and methodologies, including AI in education, to shape the future of teaching and learning across various academic disciplines.
Committed to the Scholarship of Teaching and Learning (SoTL), I lead initiatives focused on designing meaningful assessment strategies, exploring the responsible integration of AI, and creating accessible, equitable, and engaging learning experiences. My work extends to co-designing and securing funding for interdisciplinary research projects, and I actively supervise PhD and Bachelor's candidates, fostering their research capabilities.
While my foundational experience is within Game Design, my current research aims towards advancing broader, inclusive educational practices and preparing students with future-ready skills, applicable across all fields of study. I am always open to collaborations that explore innovative approaches to teaching and learning.
Research
My research focuses on the intersection of technology-enhanced education, UDL, and student-centered learning. My primary research interests include:
- AI in Education: My research explores how AI is fundamentally transforming learning and education, reshaping how we consume and produce information. Furthermore, I investigate AI's potential to equalize educational access for neurodivergent, underprivileged, and/or underrepresented students.
- Universal Design for Learning (UDL) & Inclusive Pedagogy: Developing and implementing UDL-aligned strategies to create accessible, equitable, and engaging learning environments that cater to diverse student needs, including neurodivergent learners.
- Technology-Enhanced Education (TEE): Investigating the impact and efficacy of digital tools, AI, and multimodal engagement in enhancing student learning outcomes across disciplines.
- Scholarship of Teaching and Learning (SoTL): Conducting applied research to systematically evaluate and improve teaching methods, curriculum development, and student success.
Current Projects & Initiatives:
- DISH – Digital Innovations for Sustainable Heritage: Co-designed and secured funding for two interdisciplinary PhD projects, which I co-supervise. This initiative explores the application of digital technologies in heritage management, including digital twinning and toolkits for museums.
- Faculty Development Workshops: Ongoing design and facilitation of workshops and training sessions for university faculty on integrating AI into their teaching, research, and supervision practices.
- Advisory Board Member: Contributing to the ERC-funded GAMEINDEX project, part of Prague Game Production Studies.
I am actively seeking collaborations with researchers and practitioners interested in these areas to further advance our understanding and application of innovative educational strategies.

Publications
Recent publications
Game environment art with modular architecture
Part of Entertainment Computing, 2022
- DOI for Game environment art with modular architecture
- Download full text (pdf) of Game environment art with modular architecture
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets
Part of Entertainment Computing – ICEC 2021, p. 377-385, 2021
Photogrammetry for Game Environments 2014-2019: What Happened Since The Vanishing of Ethan Carter
Part of DiGRA'20, 2020
Use of Photogrammetry in Video Games: A Historical Overview
Part of Games and Culture, p. 289-307, 2020
Scientific Rigour of Online Platforms for 3D Visualization of Heritage
Part of Virtual Archaeology Review, p. 1-16, 2019
- DOI for Scientific Rigour of Online Platforms for 3D Visualization of Heritage
- Download full text (pdf) of Scientific Rigour of Online Platforms for 3D Visualization of Heritage
All publications
Articles in journal
Game environment art with modular architecture
Part of Entertainment Computing, 2022
- DOI for Game environment art with modular architecture
- Download full text (pdf) of Game environment art with modular architecture
Use of Photogrammetry in Video Games: A Historical Overview
Part of Games and Culture, p. 289-307, 2020
Scientific Rigour of Online Platforms for 3D Visualization of Heritage
Part of Virtual Archaeology Review, p. 1-16, 2019
- DOI for Scientific Rigour of Online Platforms for 3D Visualization of Heritage
- Download full text (pdf) of Scientific Rigour of Online Platforms for 3D Visualization of Heritage
Conference papers
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets
Part of Entertainment Computing – ICEC 2021, p. 377-385, 2021
Photogrammetry for Game Environments 2014-2019: What Happened Since The Vanishing of Ethan Carter
Part of DiGRA'20, 2020