Wilhelmina Statham
Senior Lecturer/Associate Professor at Department of Game Design
- E-mail:
- wilhelmina.statham@speldesign.uu.se
- Visiting address:
- Strandgatan 1b (Residenset)
621 57 VISBY - Postal address:
- Uppsala universitet, Campus Gotland
62167 Visby
Download contact information for Wilhelmina Statham at Department of Game Design
- ORCID:
- 0000-0001-9463-1353
Short presentation
I am a Senior Lecturer in Game Design at Uppsala University. Before academia, I spent seven years in AAA game development as 3D character artist and animator, working on titles like Alan Wake, Battlefield, and Mirror's Edge. My work bridges industry, education, and community in game design and creative industries.
I am interested in new opportunities and collaborations that advance participatory projects in game design and creative industries, Human-AI collaboration and inclusive learning.
Keywords
- Game design
- Digital Media
- Human-AI Collaboration
- Universal Design for Learning (UDL)
- Inclusive Pedagogy
- EdTech
- AI in Education
- Participatory Research
Biography
I am a Senior Lecturer in Game Design and Digital Media at Uppsala University with a PhD in Digital Media and seven years in AAA game development. My journey began creating 3D character art and animation for AAA games including Alan Wake, Battlefield, and Mirror's Edge. In 2011, I transitioned to academia, initially focusing on technical production, developing motion capture pedagogy, researching photogrammetry workflows for game environments (published in Games and Culture and Entertainment Computing), and teaching 3D production. Over 14 years teaching students from 40+ countries, I've increasingly focused on the people behind creative work and how we support them.
Over the years, I've had the privilege of teaching hundreds of students who now work across the game industry—including at EA DICE, Massive Entertainment, and Machine Games—have started their own studios, and have joined me in education and research.
I support faculty development, particularly in technology-enhanced inclusive learning. Since 2024, I have held eight workshops on AI in Education and Research for over 100 faculty across Uppsala, Dalarna, and Stockholm universities.
Research
My research and teaching center on the human dimension of creative industries and game development, and game design applied to interdisciplinary contexts through participatory development:
•Future-ready pedagogy in creative industries: Preparing learners for technology-mediated creative work through synergy between higher education, industry, and local communities. Bridging student-centered, technology-enhanced and inclusive learning, informed by Universal Design for Learning.
• Human-AI collaboration in creative practice and education: Investigating how AI can augment human potential when people engage with AI as creative partners, and as inclusivity and accessibility tools.
• Participatory Game Development: Engaging children, marginalized communities, and heritage organizations as co-creators in game development projects. My work examines the people, processes, and pedagogy of participatory game-making.

Publications
Recent publications
Part of INTED2025 Proceedings, p. 6007-6017, 2025
Facilitating Faculty Engagement with AI: Practical Insights from the Frontline of Higher Education
Part of INTED2025 Proceedings, p. 6015-6024, 2025
Game environment art with modular architecture
Part of Entertainment Computing, 2022
- DOI for Game environment art with modular architecture
- Download full text (pdf) of Game environment art with modular architecture
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets
Part of Entertainment Computing – ICEC 2021, p. 377-385, 2021
Photogrammetry for Game Environments 2014-2019: What Happened Since The Vanishing of Ethan Carter
Part of DiGRA'20, 2020
All publications
Articles in journal
Game environment art with modular architecture
Part of Entertainment Computing, 2022
- DOI for Game environment art with modular architecture
- Download full text (pdf) of Game environment art with modular architecture
Use of Photogrammetry in Video Games: A Historical Overview
Part of Games and Culture, p. 289-307, 2020
Scientific Rigour of Online Platforms for 3D Visualization of Heritage
Part of Virtual Archaeology Review, p. 1-16, 2019
- DOI for Scientific Rigour of Online Platforms for 3D Visualization of Heritage
- Download full text (pdf) of Scientific Rigour of Online Platforms for 3D Visualization of Heritage
Conference papers
Part of INTED2025 Proceedings, p. 6007-6017, 2025
Facilitating Faculty Engagement with AI: Practical Insights from the Frontline of Higher Education
Part of INTED2025 Proceedings, p. 6015-6024, 2025
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets
Part of Entertainment Computing – ICEC 2021, p. 377-385, 2021
Photogrammetry for Game Environments 2014-2019: What Happened Since The Vanishing of Ethan Carter
Part of DiGRA'20, 2020