Motion Capture for Games

7.5 credits

Course, Bachelor's level, 5SD506

Expand the information below to show details on how to apply and entry requirements.

Location
Visby
Pace of study
50%
Teaching form
On-campus
Instructional time
Daytime
Study period
31 August 2026–8 November 2026
Language of instruction
English
Entry requirements

General entry requirements

Application deadline
15 April 2026
Application code
UU-54813

Admitted or on the waiting list?

Registration period
3 August 2026–24 August 2026
Information on registration from the department

Location
Visby
Pace of study
50%
Teaching form
On-campus
Instructional time
Daytime
Study period
31 August 2026–8 November 2026
Language of instruction
English
Entry requirements

General entry requirements

Admitted or on the waiting list?

Registration period
3 August 2026–24 August 2026
Information on registration from the department

Expand the information below to show details on how to apply and entry requirements.

Location
Visby
Pace of study
50%
Teaching form
On-campus
Instructional time
Daytime
Study period
18 January 2027–28 March 2027
Language of instruction
English
Entry requirements

General entry requirements

Application deadline
15 October 2026
Application code
UU-04813

Admitted or on the waiting list?

Registration period
21 December 2026–17 January 2027
Information on registration from the department

Location
Visby
Pace of study
50%
Teaching form
On-campus
Instructional time
Daytime
Study period
18 January 2027–28 March 2027
Language of instruction
English
Entry requirements

General entry requirements

Admitted or on the waiting list?

Registration period
21 December 2026–17 January 2027
Information on registration from the department

About the course

During the course, you will learn to use and handle the equipment in a motion capture lab by making your own motion capture recordings. The areas covered in the course are: theory; equipment and planning; and recording, processing and animation of motion capture data. The course provides basic knowledge of, and skills in, both motion capture technology and the entire process from planning to finished animation.

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