Programming with C/C++ 1: Introduction

5 credits

Syllabus, Bachelor's level, 5SD802

Education cycle
First cycle
Main field(s) of study and in-depth level
Computer Science G1N
Grading system
Fail (U), Pass (G), Pass with distinction (VG)
Finalised by
The Department Board, 31 March 2021
Responsible department
Department of Game Design

General provisions

The course is part of the Bachelor's programme Game Design and Programming, 180 Credits.

Entry requirements

General entry requirements and Mathematics 3c/Mathematics D

Learning outcomes

Upon completing the course, students will be able to:

  • use programming methodologies to design and implement programs,
  • explain fundamental concepts such as classes, information hiding, constructors, methods and other related, object-oriented concepts,
  • understand dynamic and static memory management,
  • carry out testing and troubleshooting,
  • explain how to compile and run programs.


The course provides an introduction to programming with C and C++ using data types, algorithms, objectoriented analysis and design. The course also takes up various programming techniques such as design, implementation, testing, troubleshooting and documentation.


Lectures, teacherled exercises and laboratory work with compulsory handin assignments.


Examination is based on assignments handed in during the course.

If there are special reasons for doing so, an examiner may make an exception from the method of assessment indicated and allow a student to be assessed by another method. An example of special reasons might be a certificate regarding special pedagogical support from the University´s disability coordinator.

Uppsala University does not accept cheating or plagiarism. Suspected incidents of cheating or plagiarism are reported to the Vice-Chancellor, which may issue a formal warning to the student or suspend the student from studies for a certain period.

NB: Only a completed course may be counted towards a degree.