Annika Waern
Professor vid Institutionen för informatik och media
- Telefon:
- 018-471 51 45
- E-post:
- annika.waern@im.uu.se
- Besöksadress:
- Ekonomikum (plan 3)
Kyrkogårdsgatan 10 - Postadress:
- Box 513
751 20 UPPSALA
Ladda ned kontaktuppgifter för Annika Waern vid Institutionen för informatik och media
Kort presentation
Annika Waern, professor in HCI at the dept. of Informatics and Media. Annika has done research in the design and use of mobile technology with a strong focus on physical and pervasive games.
Nyckelord
- sustainable development
- game design
- embodied interaction
- play design
Biografi
I have been employed at Uppsala University since April 2013. For more information about my research and my previous publications, please visit my blog.

Publikationer
Senaste publikationer
Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Ingår i ACM Transactions on Computer-Human Interaction, 2024
- DOI för Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
- Ladda ner fulltext (pdf) av Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Nature and digitalization challenging the traditional playground
Ingår i Urban Forestry & Urban Greening, 2024
- DOI för Nature and digitalization challenging the traditional playground
- Ladda ner fulltext (pdf) av Nature and digitalization challenging the traditional playground
Ingår i The 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Design Resources in Movement-based Design Methods: A Practice-based Characterization
Ingår i Proceedings of the 2023 ACM Designing Interactive Systems Conference, s. 871-888, 2023
- DOI för Design Resources in Movement-based Design Methods: A Practice-based Characterization
- Ladda ner fulltext (pdf) av Design Resources in Movement-based Design Methods: A Practice-based Characterization
Intercorporeal Biofeedback for Movement Learning
Ingår i ACM Transactions on Computer-Human Interaction, s. 1-40, 2023
- DOI för Intercorporeal Biofeedback for Movement Learning
- Ladda ner fulltext (pdf) av Intercorporeal Biofeedback for Movement Learning
Alla publikationer
Artiklar i tidskrift
Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Ingår i ACM Transactions on Computer-Human Interaction, 2024
- DOI för Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
- Ladda ner fulltext (pdf) av Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Nature and digitalization challenging the traditional playground
Ingår i Urban Forestry & Urban Greening, 2024
- DOI för Nature and digitalization challenging the traditional playground
- Ladda ner fulltext (pdf) av Nature and digitalization challenging the traditional playground
Intercorporeal Biofeedback for Movement Learning
Ingår i ACM Transactions on Computer-Human Interaction, s. 1-40, 2023
- DOI för Intercorporeal Biofeedback for Movement Learning
- Ladda ner fulltext (pdf) av Intercorporeal Biofeedback for Movement Learning
Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play
Ingår i ACM Journal on Computing and Cultural Heritage, 2021
Ingår i American Journal of Play, s. 259-269, 2020
Designing for Transformative Play
Ingår i ACM Transactions on Computer-Human Interaction, 2017
Ingår i ACM Interactions, 2015
Ubiquitous Service Access through Adapted User Interfaces on Multiple Devices
Ingår i Journal of Personal and Ubiquitous Computing, s. 123-133, 2005
The Ubiquitous Interactor - Device Independent Access to Mobile Services
Ingår i Proceedings of Computer-Aided Design of User Interfaces, s. 271-282, 2004
Kapitel i böcker, delar av antologi
Sensitizing Design Teams to Theory
Ingår i Hybrid Museum Experiences, Amsterdam University Press, 2022
Remediating, Reframing and Restaging the Museum
Ingår i Hybrid Museum Experiences, Amsterdam University Press, 2022
Ingår i De Lege 2021, s. 37-50, Iustus förlag, 2022
Ingår i Hybrid Museum Experiences, s. 17-29, Amsterdam University Press, 2022
Ingår i Hybrid Museum Experiences, s. 31-56, Amsterdam University Press, 2022
Designing for Interpersonal Museum Experiences
Ingår i Museums and the Challenge of Change, Routledge, 2020
Ingår i Making Smart Cities More Playable, s. 207-234, Springer, 2020
Ingår i Game design research, s. 157-170, ETC Press, 2017
Ingår i Game Research Methods: An Overview, ETC press, 2015
I’m in love with someone who doesn’t exist!: Bleed in the context of a computer game.
Ingår i Game Love, s. 25-45, McFarland, 2015
Ingår i Cases on the societal effects of persuasive games, s. 193-215, IGI Global, 2014
Konferensbidrag
Ingår i The 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Design Resources in Movement-based Design Methods: A Practice-based Characterization
Ingår i Proceedings of the 2023 ACM Designing Interactive Systems Conference, s. 871-888, 2023
- DOI för Design Resources in Movement-based Design Methods: A Practice-based Characterization
- Ladda ner fulltext (pdf) av Design Resources in Movement-based Design Methods: A Practice-based Characterization
Ingår i Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Ingår i Extended abstracts of the 2021 CHI conference on human factors in computing systems (CHI'21), 2021
Physical Warm-up Games: Exploring the Potential of Play and Technology Design
Ingår i CHI '21, 2021
- DOI för Physical Warm-up Games: Exploring the Potential of Play and Technology Design
- Ladda ner fulltext (pdf) av Physical Warm-up Games: Exploring the Potential of Play and Technology Design
The Design Space of Wearables for Sports and Fitness Practices
Ingår i CHI '21, s. 1-14, 2021
Ingår i TEI'20, s. 823-835, 2020
Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting
Ingår i CHI EA '20, 2020
- DOI för Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting
- Ladda ner fulltext (pdf) av Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting
Sensitizing Scenarios: Sensitizing Designer Teams to Theory
Ingår i Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, s. 1-13, 2020
Super Trouper: The Playful Potential of Interactive Circus Training
Ingår i CHI PLAY '19 Extended Abstracts, s. 511-518, 2019
- DOI för Super Trouper: The Playful Potential of Interactive Circus Training
- Ladda ner fulltext (pdf) av Super Trouper: The Playful Potential of Interactive Circus Training
Circus, Play and Technology Probes: Training Body Awareness and Control with Children
Ingår i Proceedings of the 2019 on Designing Interactive Systems Conference, s. 1223-1236, 2019
Using Training Technology Probes in Bodystorming for Physical Training
Ingår i MOCO '19, s. 1-8, 2019
Enlightened Yoga: Designing an Augmented Class with Wearable Lights to Support Instruction
Ingår i DIS '19, 2019
Larping (Live Action Role Playing) as an Embodied Design Research Method
Ingår i DIS’19 Companion, 2019
BalBoa: A Balancing Board for Handstand Training
Ingår i CHI EA '19 Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks
Ingår i CHI EA '19 EXTENDED ABSTRACTS, 2019
Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations
2018
Exteriorizing Body Alignment in Collocated Physical Training
Ingår i Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Movement Correction in Instructed Fitness Training: Design Recommendations and Opportunities
s. 1041-1054, 2018
Towards Algorithmic Experience: Initial Efforts for Social Media Contexts
Ingår i Proceedings of the 2018 chi conference on human factors in computing systems (CHI 2018), 2018
Frictional Realities: Enabling Immersion in Mixed-Reality Performances
Ingår i TVX 2018, s. 15-27, 2018
Sensory bodystorming for collocated physical training desig
Ingår i NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction, s. 247-259, 2018
GIFT: Hybrid Museum Experiences through Gifting and Play
Ingår i Proceedings of the Workshop on Cultural Informatics, s. 31-40, 2018
Activity as the Ultimate Particular of Interaction Design
Ingår i Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, s. 3390-3402, 2017
Design, Appropriation, and Use of Technology in Larps
Ingår i Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17), 2017
Playification: The PhyseEar case
Ingår i Chi Play 2016, s. 376-388, 2016
The Ethics of Unaware Participation in Public Interventions
Ingår i CHI4good, 2016
Ingår i 34th Annual Chi Conference On Human Factors In Computing Systems, Chi 2016, s. 6014-6027, 2016
Designing for Children's Outdoor Play
Ingår i Proceedings Of The 2016 ACM Conference On Designing Interactive Systems, s. 28-38, 2016
Play, Participation and Empowerment: Design strategies and dilemmas
Ingår i CHI PLAY 2016, s. 3-3, 2016
Designing Children’s Digital-Physical Play in Natural Outdoors Settings
Ingår i CHI Extended Abstracts, 2016
- DOI för Designing Children’s Digital-Physical Play in Natural Outdoors Settings
- Ladda ner fulltext (pdf) av Designing Children’s Digital-Physical Play in Natural Outdoors Settings
Ingår i CHI extended abstracts, s. 2365-2368, 2015
Affective and bodily involvement in children’s tablet play
Ingår i Diversity of play: DiGRA 2015, 2015
DigiFys: The interactive play landscape
2015
- DOI för DigiFys: The interactive play landscape
- Ladda ner fulltext (pdf) av DigiFys: The interactive play landscape
Trust and Intimate Interaction in Nordic Larp
Ingår i CHI workshop on embarrassing interactions, 2015
Codename Heroes – Designing for Experience in Public Places in a Long Term Pervasive Game
Ingår i Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Gaming in the crucible of science: Gamifying the Science Center Visit
Ingår i Proceedings of the 11th Advances in Computer Entertainment Technology Conference, 2014
"We are two strong women": Designing Empowerment in a Pervasive Game
Ingår i Defragging game studies, 2013
Game Analysis as a Signature Pedagogy of Game Studies
Ingår i Foundations of Digital Games, 2013
The Design Space of Body Games: Technological, Physical, and Social Design
Ingår i Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, s. 3365-3374, 2013
The Design Space of Body Games: Technological, Physical, and Social Design
Ingår i CHI 2013 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, s. 3365-3374, 2013
Manuskript (preprint)
Samlingsverk (redaktörskap)
Övriga
2019