Annika Waern
Professor vid Institutionen för informatik och media
- Telefon:
- 018-471 51 45
- E-post:
- annika.waern@im.uu.se
- Besöksadress:
- Ekonomikum (plan 3)
Kyrkogårdsgatan 10 - Postadress:
- Box 513
751 20 UPPSALA
Ladda ned kontaktuppgifter för Annika Waern vid Institutionen för informatik och media
Kort presentation
Annika Waern, professor i människa-datorinteraktion vid Institutionen för informatik och media. Annika har bedrivit forskning om utformning och användning av mobil teknik, med särskilt fokus på fysiska spel och verklighetsspel.
Annika är en ”research through design”-akademiker med bakgrund inom datavetenskap och människa-datorinteraktion, som har forskat om lek och spel i cirka femton år. På senare tid har Annika varit engagerad i studier av teknikstödd f
Nyckelord
- sustainable development
- game design
- embodied interaction
- play design
- speldesign
- hållbar utveckling
Biografi
Jag har varit anställd vid Uppsala universitet sedan april 2013. För mer information om min forskning och mina tidigare publikationer, besök gärna min blogg.

Publikationer
Senaste publikationer
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Ingår i Education and Analog Role-Playing Games, s. 232-279, CRC Press, 2025
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Moving with method: Using cards in movement-based design
Ingår i Interacting with computers, s. 214-234, 2025
- DOI för Moving with method: Using cards in movement-based design
- Ladda ner fulltext (pdf) av Moving with method: Using cards in movement-based design
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Ingår i PROCEEDINGS OF THE 2025 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS, CHI 2025, 2025
- DOI för Towards Personalized Physiotherapy through Interactive Machine Learning: A Conceptual Infrastructure Design for In-Clinic and Out-of-Clinic Support
- Ladda ner fulltext (pdf) av Towards Personalized Physiotherapy through Interactive Machine Learning: A Conceptual Infrastructure Design for In-Clinic and Out-of-Clinic Support
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Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
Ingår i CHI '25, s. 1-19, 2025
- DOI för Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
- Ladda ner fulltext (pdf) av Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
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Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Ingår i ACM Transactions on Computer-Human Interaction, 2024
- DOI för Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
- Ladda ner fulltext (pdf) av Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Alla publikationer
Artiklar i tidskrift
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Moving with method: Using cards in movement-based design
Ingår i Interacting with computers, s. 214-234, 2025
- DOI för Moving with method: Using cards in movement-based design
- Ladda ner fulltext (pdf) av Moving with method: Using cards in movement-based design
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Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
Ingår i ACM Transactions on Computer-Human Interaction, 2024
- DOI för Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
- Ladda ner fulltext (pdf) av Why Larp?: A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice
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Nature and digitalization challenging the traditional playground
Ingår i Urban Forestry & Urban Greening, 2024
- DOI för Nature and digitalization challenging the traditional playground
- Ladda ner fulltext (pdf) av Nature and digitalization challenging the traditional playground
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Intercorporeal Biofeedback for Movement Learning
Ingår i ACM Transactions on Computer-Human Interaction, s. 1-40, 2023
- DOI för Intercorporeal Biofeedback for Movement Learning
- Ladda ner fulltext (pdf) av Intercorporeal Biofeedback for Movement Learning
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Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play
Ingår i ACM Journal on Computing and Cultural Heritage, 2021
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Ingår i American Journal of Play, s. 259-269, 2020
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Designing for Transformative Play
Ingår i ACM Transactions on Computer-Human Interaction, 2017
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Ingår i ACM Interactions, 2015
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Ubiquitous Service Access through Adapted User Interfaces on Multiple Devices
Ingår i Journal of Personal and Ubiquitous Computing, s. 123-133, 2005
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The Ubiquitous Interactor - Device Independent Access to Mobile Services
Ingår i Proceedings of Computer-Aided Design of User Interfaces, s. 271-282, 2004
Kapitel i böcker, delar av antologi
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Ingår i Education and Analog Role-Playing Games, s. 232-279, CRC Press, 2025
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Ingår i Hybrid Museum Experiences, s. 31-56, Amsterdam University Press, 2022
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Sensitizing Design Teams to Theory
Ingår i Hybrid Museum Experiences, s. 125-144, Amsterdam University Press, 2022
- DOI för Sensitizing Design Teams to Theory
- Ladda ner fulltext (pdf) av Sensitizing Design Teams to Theory
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Ingår i Hybrid Museum Experiences, s. 17-29, Amsterdam University Press, 2022
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Ingår i De Lege 2021, s. 37-50, Iustus förlag, 2022
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Remediating, Reframing and Restaging the Museum
Ingår i Hybrid Museum Experiences, Amsterdam University Press, 2022
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Designing for Interpersonal Museum Experiences
Ingår i Museums and the Challenge of Change, Routledge, 2020
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Ingår i Making Smart Cities More Playable, s. 207-234, Springer, 2020
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Ingår i Game design research, s. 157-170, ETC Press, 2017
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Ingår i Game Research Methods: An Overview, ETC press, 2015
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I’m in love with someone who doesn’t exist!: Bleed in the context of a computer game.
Ingår i Game Love, s. 25-45, McFarland, 2015
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Ingår i Cases on the societal effects of persuasive games, s. 193-215, IGI Global, 2014
Konferensbidrag
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Ingår i PROCEEDINGS OF THE 2025 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS, CHI 2025, 2025
- DOI för Towards Personalized Physiotherapy through Interactive Machine Learning: A Conceptual Infrastructure Design for In-Clinic and Out-of-Clinic Support
- Ladda ner fulltext (pdf) av Towards Personalized Physiotherapy through Interactive Machine Learning: A Conceptual Infrastructure Design for In-Clinic and Out-of-Clinic Support
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Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
Ingår i CHI '25, s. 1-19, 2025
- DOI för Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
- Ladda ner fulltext (pdf) av Digital Play in Nature: A Study of Digital Play Installations from a Nature Play Perspective
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Technology, Movement, and Play Is Hampering and Boosting Interactive Play
Ingår i CHI PLAY Companion '23, s. 231-234, 2023
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Ingår i The 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
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Design Resources in Movement-based Design Methods: A Practice-based Characterization
Ingår i Proceedings of the 2023 ACM Designing Interactive Systems Conference, s. 871-888, 2023
- DOI för Design Resources in Movement-based Design Methods: A Practice-based Characterization
- Ladda ner fulltext (pdf) av Design Resources in Movement-based Design Methods: A Practice-based Characterization
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Ingår i Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
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Ingår i Extended abstracts of the 2021 CHI conference on human factors in computing systems (CHI'21), 2021
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Physical Warm-up Games: Exploring the Potential of Play and Technology Design
Ingår i CHI '21, 2021
- DOI för Physical Warm-up Games: Exploring the Potential of Play and Technology Design
- Ladda ner fulltext (pdf) av Physical Warm-up Games: Exploring the Potential of Play and Technology Design
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The Design Space of Wearables for Sports and Fitness Practices
Ingår i CHI '21, s. 1-14, 2021
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Ingår i TEI'20, s. 823-835, 2020
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Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting
Ingår i CHI EA '20, 2020
- DOI för Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting
- Ladda ner fulltext (pdf) av Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting
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Sensitizing Scenarios: Sensitizing Designer Teams to Theory
Ingår i Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, s. 1-13, 2020
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Super Trouper: The Playful Potential of Interactive Circus Training
Ingår i CHI PLAY '19 Extended Abstracts, s. 511-518, 2019
- DOI för Super Trouper: The Playful Potential of Interactive Circus Training
- Ladda ner fulltext (pdf) av Super Trouper: The Playful Potential of Interactive Circus Training
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Circus, Play and Technology Probes: Training Body Awareness and Control with Children
Ingår i Proceedings of the 2019 on Designing Interactive Systems Conference, s. 1223-1236, 2019
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Using Training Technology Probes in Bodystorming for Physical Training
Ingår i MOCO '19, s. 1-8, 2019
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Enlightened Yoga: Designing an Augmented Class with Wearable Lights to Support Instruction
Ingår i DIS '19, 2019
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Larping (Live Action Role Playing) as an Embodied Design Research Method
Ingår i DIS’19 Companion, 2019
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BalBoa: A Balancing Board for Handstand Training
Ingår i CHI EA '19 Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
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Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks
Ingår i CHI EA '19 EXTENDED ABSTRACTS, 2019
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Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations
2018
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Exteriorizing Body Alignment in Collocated Physical Training
Ingår i Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
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Movement Correction in Instructed Fitness Training: Design Recommendations and Opportunities
s. 1041-1054, 2018
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Towards Algorithmic Experience: Initial Efforts for Social Media Contexts
Ingår i Proceedings of the 2018 chi conference on human factors in computing systems (CHI 2018), 2018
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Frictional Realities: Enabling Immersion in Mixed-Reality Performances
Ingår i TVX 2018, s. 15-27, 2018
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Sensory bodystorming for collocated physical training desig
Ingår i NordiCHI '18 Proceedings of the 10th Nordic Conference on Human-Computer Interaction, s. 247-259, 2018
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GIFT: Hybrid Museum Experiences through Gifting and Play
Ingår i Proceedings of the Workshop on Cultural Informatics, s. 31-40, 2018
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Activity as the Ultimate Particular of Interaction Design
Ingår i Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, s. 3390-3402, 2017
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Design, Appropriation, and Use of Technology in Larps
Ingår i Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17), 2017
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Playification: The PhyseEar case
Ingår i Chi Play 2016, s. 376-388, 2016
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The Ethics of Unaware Participation in Public Interventions
Ingår i CHI4good, 2016
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Ingår i 34th Annual Chi Conference On Human Factors In Computing Systems, Chi 2016, s. 6014-6027, 2016
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Designing for Children's Outdoor Play
Ingår i Proceedings Of The 2016 ACM Conference On Designing Interactive Systems, s. 28-38, 2016
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Play, Participation and Empowerment: Design strategies and dilemmas
Ingår i CHI PLAY 2016, s. 3-3, 2016
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Designing Children’s Digital-Physical Play in Natural Outdoors Settings
Ingår i CHI Extended Abstracts, 2016
- DOI för Designing Children’s Digital-Physical Play in Natural Outdoors Settings
- Ladda ner fulltext (pdf) av Designing Children’s Digital-Physical Play in Natural Outdoors Settings
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Ingår i CHI extended abstracts, s. 2365-2368, 2015
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Affective and bodily involvement in children’s tablet play
Ingår i Diversity of play: DiGRA 2015, 2015
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DigiFys: The interactive play landscape
2015
- DOI för DigiFys: The interactive play landscape
- Ladda ner fulltext (pdf) av DigiFys: The interactive play landscape
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Trust and Intimate Interaction in Nordic Larp
Ingår i CHI workshop on embarrassing interactions, 2015
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Codename Heroes – Designing for Experience in Public Places in a Long Term Pervasive Game
Ingår i Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
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Gaming in the crucible of science: Gamifying the Science Center Visit
Ingår i Proceedings of the 11th Advances in Computer Entertainment Technology Conference, 2014
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"We are two strong women": Designing Empowerment in a Pervasive Game
Ingår i Defragging game studies, 2013
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Game Analysis as a Signature Pedagogy of Game Studies
Ingår i Foundations of Digital Games, 2013
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The Design Space of Body Games: Technological, Physical, and Social Design
Ingår i Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, s. 3365-3374, 2013
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The Design Space of Body Games: Technological, Physical, and Social Design
Ingår i CHI 2013 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, s. 3365-3374, 2013
Manuskript (preprint)
Samlingsverk (redaktörskap)
Övriga
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2019