Annika Waern
Professor vid Institutionen för informatik och media
- Telefon:
- 018-471 51 45
- E-post:
- annika.waern@im.uu.se
- Besöksadress:
- Ekonomikum (plan 3)
Kyrkogårdsgatan 10 - Postadress:
- Box 513
751 20 UPPSALA
Ladda ned kontaktuppgifter för Annika Waern vid Institutionen för informatik och media
Mer information visas för dig som medarbetare om du loggar in.
Kort presentation
Annika Waern, professor in HCI at the dept. of Informatics and Media. Annika has done research in the design and use of mobile technology with a strong focus on physical and pervasive games.
Nyckelord
- embodied interaction
- game design
- play design
- sustainable development
Biografi
I have been employed at Uppsala University since April 2013. For more information about my research and my previous publications, please visit my blog.
Publikationer
Senaste publikationer
- Why Larp? (2024)
- Nature and digitalization challenging the traditional playground (2024)
- Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe (2023)
- Edu-larp @ CHI (2023)
- Intercorporeal Biofeedback for Movement Learning (2023)
Alla publikationer
Artiklar
- Why Larp? (2024)
- Nature and digitalization challenging the traditional playground (2024)
- Intercorporeal Biofeedback for Movement Learning (2023)
- Playing Games with Tito (2021)
- Pervasive Games Ten Years Later A Roundtable Discussion with Markus Montola, Jaakko Stenros, and Annika Waern (2020)
- Designing for Transformative Play (2017)
- Framing IxD knowledge (2015)
- Ubiquitous Service Access through Adapted User Interfaces on Multiple Devices (2005)
- The Ubiquitous Interactor - Device Independent Access to Mobile Services (2004)
- Playing with Structure
Böcker
Kapitel
- Introduction (2022)
- Hybrid Museum Experiences (2022)
- Vår teknikrelation med AI (2022)
- Sensitizing Design Teams to Theory (2022)
- Remediating, Reframing and Restaging the Museum (2022)
- Designing for Interpersonal Museum Experiences (2020)
- The DigiPhysical Playscape (2020)
- Experimental game design (2017)
- I’m in love with someone who doesn’t exist! (2015)
- Experimental Game Design (2015)
- Communicating the obvious (2014)
Konferenser
- Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe (2023)
- Edu-larp @ CHI (2023)
- Design Resources in Movement-based Design Methods (2023)
- Physical Warm-up Games (2021)
- The Design Space of Wearables for Sports and Fitness Practices (2021)
- Moving Embodied Design Education Online (2021)
- Training Body Awareness and Control with Technology Probes (2020)
- Training Technology Probes Across Fitness Practices (2020)
- Sensitizing Scenarios: (2020)
- Moving Towards a Journal-centric Publication Model for CHI (2019)
- Larping (Live Action Role Playing) as an Embodied Design Research Method (2019)
- Using Training Technology Probes in Bodystorming for Physical Training (2019)
- Circus, Play and Technology Probes (2019)
- Super Trouper (2019)
- Enlightened Yoga: (2019)
- BalBoa: A Balancing Board for Handstand Training (2019)
- Towards Algorithmic Experience (2018)
- GIFT: Hybrid Museum Experiences through Gifting and Play (2018)
- Playing Close to Home: (2018)
- Frictional Realities (2018)
- Exteriorizing Body Alignment in Collocated Physical Training (2018)
- Sensory bodystorming for collocated physical training desig (2018)
- Movement Correction in Instructed Fitness Training (2018)
- Design, Appropriation, and Use of Technology in Larps (2017)
- Activity as the Ultimate Particular of Interaction Design (2017)
- Designing Children’s Digital-Physical Play in Natural Outdoors Settings (2016)
- Designing for Children's Outdoor Play (2016)
- Embodied Sketching (2016)
- Playification (2016)
- The Ethics of Unaware Participation in Public Interventions (2016)
- Play, Participation and Empowerment (2016)
- DigiFys (2015)
- Affective and bodily involvement in children’s tablet play (2015)
- Embarrassing Interactions (2015)
- Trust and Intimate Interaction in Nordic Larp (2015)
- Codename Heroes – Designing for Experience in Public Places in a Long Term Pervasive Game (2014)
- Gaming in the crucible of science (2014)
- "We are two strong women" (2013)
- The Design Space of Body Games (2013)
- The Design Space of Body Games: Technological, Physical, and Social Design (2013)
- Game Analysis as a Signature Pedagogy of Game Studies (2013)